#include short text_pc_has_abil_equip(short pc_num,short abil); void put_pc_screen(); void place_buy_button(short position,short pc_num,short item_num); void put_item_screen(short screen_num,short suppress_buttons); void place_item_bottom_buttons(); Rect get_party_template_rect(short pc_num,short mode); void set_stat_window(short new_stat); void place_item_button(short which_button_to_put,short which_slot,short which_button_position,short extra_val); short first_active_pc(); void refresh_stat_areas(short mode); short total_encumberance(short pc_num); //short get_tnl(pc_record_type *pc); void draw_pc_effects(short pc); void print_party_stats() ; short do_look(location space); short town_boat_there(location where); short out_boat_there(location where); short town_horse_there(location where); short out_horse_there(location where); void notify_out_combat_began(cOutdoors::cWandering encounter,short *nums) ; std::string get_m_name(m_num_t num); std::string get_ter_name(ter_num_t num); void print_monst_name(m_num_t m_type); void print_monst_attacks(m_num_t m_type,short target); void damaged_message(short damage,short type); std::string print_monster_going(m_num_t m_num,short ap); void monst_spell_note(m_num_t number,short which_mess); void monst_cast_spell_note(m_num_t number,short spell,short type); void monst_breathe_note(m_num_t number); void monst_damaged_mes(short which_m,short how_much,short how_much_spec); void monst_killed_mes(short which_m); void print_nums(short a,short b,short c); short print_terrain(location space); void add_string_to_buf(char *string); void init_buf(); void print_buf () ; void restart_printing(); void restore_mode(); void through_sending(); void Display_String(Str255 str); Rect coord_to_rect(short i,short j); void make_cursor_sword() ; void get_str(Str255 str,short i, short j); void drawstring(char * str); short string_length(char *str); short calc_day(); bool day_reached(unsigned char which_day, unsigned char which_event); void display_string(char *str); void Draw_Some_Item (GWorldPtr src_gworld, Rect src_rect, GWorldPtr targ_gworld, location target, char masked, short main_win); //Rect get_custom_rect (short which_rect);