void init_screen_locs(); bool prime_time(); bool handle_action(EventRecord event); bool someone_awake(); void flash_rect(Rect to_flash); void flash_round_rect(Rect to_flash,short radius); void button_flash_rect(Rect to_flash); void handle_menu_spell(short spell_picked,short spell_type) ; void initiate_outdoor_combat(short i); bool handle_keystroke(char chr,char chr2,EventRecord event); void menu_activate( short type); void do_load(); void post_load(); void do_save(short mode); void increase_age(); void handle_cave_lore(); void switch_pc(short which); void drop_pc(short which); void handle_death(); void start_new_game(); location get_cur_direction(Point the_point); bool outd_move_party(location destination,bool forced); bool town_move_party(location destination,short forced); bool someone_poisoned(); short nearest_monster(); void setup_outdoors(location where); short get_outdoor_num(); short count_walls(location loc); bool is_sign(ter_num_t ter);