void save_scenario(); //void load_scenario(); void augment_terrain(location to_create); //void load_outdoors(location which_out,short mode); //void load_town(short which_town); void import_town(short which_town,fs::path temp_file_to_load); void create_basic_scenario(); void make_new_scenario(std::string file_name,short out_width,short out_height,bool making_warriors_grove, bool use_grass); //short init_data(short flag); //short town_s(short flag); //short out_s(short flag); //short str_size_1(short flag); //short str_size_2(short flag); //short str_size_3(short flag); //short get_buf_ptr(short flag); //bool check_p (short pword); //bool check_p2 (short pword); //bool check_p3 (short pword); void start_data_dump(); //bool import_check_p (short pword); void scen_text_dump();