#ifndef _ITEMS_H #define _ITEMS_H #include "classes/location.h" #include "classes/item.h" #include "global.h" Boolean give_to_party(item_record_type item,short print_result); Boolean forced_give(short item_num,short abil); Boolean party_take_abil(short abil); short item_weight(item_record_type item); Boolean place_item(item_record_type item,location where,Boolean forced); void destroy_an_item(); void set_item_flag(item_record_type *item); short get_item(location place,short pc_num,Boolean check_container); void put_item_graphics(); void set_town_status(unsigned char attitude); void display_item_event_filter (short item_hit); short display_item(location from_loc,short pc_num,short mode, bool check_container); void fancy_choice_dialog_event_filter (short item_hit); short fancy_choice_dialog(short which_dlog,short parent); void select_pc_event_filter (short item_hit); short char_select_pc(short active_only,short free_inv_only,char const *title); short select_pc(short active_only,short free_inv_only); void get_num_of_items_event_filter (short item_hit); short get_num_of_items(short max_num); short choice_dialog(short pic,short num); void make_cursor_watch() ; void place_glands(location where,unsigned char m_type); void reset_item_max(); short item_val(item_record_type item); void place_treasure(location where,short level,short loot,short mode); item_record_type return_treasure(short loot,short level,short mode); void frame_button(RECT button_rect); void refresh_store_items(); void get_text_response_event_filter (short item_hit); void get_text_response(short dlg,char *str,short parent_num); short custom_choice_dialog(char *strs,short pic_num,short buttons[3]) ; #endif