#ifndef _GLOBAL_H #define _GLOBAL_H #include #include /* for sprintf */ #include #include #include "classes/consts.h" #include "classes/item.h" #include "classes/location.h" #include "classes/pc.h" #define huge /*GK+*/ typedef unsigned char BYTE; POINT MAKEPOINT(LONG lparam); extern HINSTANCE store_hInstance; void DebugQuit(char * msg); struct RECT16 { short left; short top; short right; short bottom; RECT rect32(); RECT16 () {} RECT16 (const RECT & ); RECT16 & operator=(const RECT &); }; #define T_M 60 #define NUM_TOWN_ITEMS 115 #define BITMAP_WIDTH 28 #define BITMAP_HEIGHT 36 #define PC_WIN_UL_X 291 #define PC_WIN_UL_Y 5 #define ITEM_WIN_UL_X 291 #define ITEM_WIN_UL_Y 130 #define TEXT_WIN_UL_X 291 #define TEXT_WIN_UL_Y 283 #define NUM_BUTTONS 15 #define ASB add_string_to_buf #define PSD party.stuff_done #define FCD fancy_choice_dialog #define NUM_MONST_G 173 typedef char Boolean; struct shortloc { short x, y; }; struct special_node_type { short type,sd1,sd2,pic,m1,m2,ex1a,ex1b,ex2a,ex2b,jumpto; void flip(); /* reverse byte order */ }; typedef struct { short personality,type; char link1[4],link2[4]; short extras[4]; } talking_node_type; typedef struct { unsigned char strlens[200]; talking_node_type talk_nodes[60]; } talking_record_type; typedef struct { short picture; unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over; unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3; } terrain_type_type; struct wandering_type { unsigned char monst[4]; bool isNull() const; }; struct out_wandering_type { unsigned char monst[7]; unsigned char friendly[3]; short spec_on_meet,spec_on_win,spec_on_flee,cant_flee; short end_spec1,end_spec2; bool isNull() const; }; struct outdoor_record_type { unsigned char terrain[48][48]; location special_locs[18]; unsigned char special_id[18]; location exit_locs[8]; char exit_dests[8]; location sign_locs[8]; out_wandering_type wandering[4],special_enc[4]; location wandering_locs[4]; RECT16 info_rect[8]; unsigned char strlens[180]; special_node_type specials[60]; void flip(); /* reverse byte order */ }; typedef struct { unsigned char number; unsigned char start_attitude; location start_loc; unsigned char mobile; unsigned char time_flag; unsigned char extra1,extra2; short spec1, spec2; char spec_enc_code, time_code; short monster_time,personality; short special_on_kill,facial_pic; } creature_start_type; typedef struct { location item_loc; short item_code,ability; unsigned char charges,always_there,property,contained; } preset_item_type; typedef struct { location field_loc; short field_type; } preset_field_type; struct town_record_type { short town_chop_time,town_chop_key; wandering_type wandering[4]; location wandering_locs[4]; location special_locs[50]; unsigned char spec_id[50]; location sign_locs[15]; short lighting; location start_locs[4]; location exit_locs[4]; short exit_specs[4]; RECT16 in_town_rect; preset_item_type preset_items[64]; short max_num_monst; preset_field_type preset_fields[50]; short spec_on_entry,spec_on_entry_if_dead; short timer_spec_times[8]; short timer_specs[8]; unsigned char strlens[180]; special_node_type specials[100]; unsigned char defy_mapping,defy_scrying; char hostile_spec_to_call,res2; /* bool strong_barriers : 1; bool defy_mapping : 1; char reserved_bits : 6;*/ short difficulty; /* functions */ location getSpecLoc(int spec); }; struct big_tr_type { unsigned char terrain[64][64]; RECT16 room_rect[16]; creature_start_type creatures[60]; unsigned char lighting[8][64]; }; typedef struct { unsigned char terrain[48][48]; RECT16 room_rect[16]; creature_start_type creatures[40]; unsigned char lighting[6][48]; } ave_tr_type; typedef struct { unsigned char terrain[32][32]; RECT16 room_rect[16]; creature_start_type creatures[30]; unsigned char lighting[4][32]; } tiny_tr_type; typedef struct { item_record_type scen_items[400]; char monst_names[256][20]; char ter_names[256][30]; } scen_item_data_type; typedef struct { short ter_type,item_num[10],item_odds[10],property; } item_storage_shortcut_type; typedef struct { unsigned char m_num,level,m_name[26]; short health,m_health,mp,max_mp; unsigned char armor,skill; short a[3]; unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison; short morale,m_morale; short corpse_item,corpse_item_chance; short status[15]; unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2; unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3; short picture_num; } monster_record_type; /* CREATURE_DATA_TYPE */ class creature_data_type { /* variables */ public: short active,attitude; unsigned char number; location m_loc; monster_record_type m_d; Boolean mobile; short summoned; creature_start_type monst_start; /* functions */ private: void adjustMagic(short *how_much); public: void poison(short how_much); void acid(short how_much); void slow(short how_much); void curse(short how_much); void web(short how_much); void scare(short how_much); void disease(short how_much); void dumbfound(short how_much); void charm(short penalty, short which_status, short amount); void record(); }; typedef struct { location horse_loc,horse_loc_in_sec,horse_sector; short which_town; Boolean exists,property; } horse_record_type; typedef struct { location boat_loc,boat_loc_in_sec,boat_sector; short which_town; Boolean exists,property; } boat_record_type; typedef struct { unsigned char flag1, flag2, flag3, flag4; unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns; unsigned char out_width,out_height,difficulty,intro_pic,default_ground; } scen_header_type; typedef struct { unsigned char flag1, flag2, flag3, flag4; unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns; unsigned char out_width,out_height,difficulty,intro_pic,default_ground; unsigned char town_size[200]; unsigned char town_hidden[200],a; short flag_a; short intro_mess_pic,intro_mess_len; location where_start,out_sec_start,out_start; short which_town_start; short flag_b; short town_data_size[200][5]; short town_to_add_to[10]; short flag_to_add_to_town[10][2]; short flag_c; short out_data_size[100][2]; RECT16 store_item_rects[3]; short store_item_towns[3]; short flag_e; short special_items[50]; short special_item_special[50]; short rating,uses_custom_graphics; short flag_f; monster_record_type scen_monsters[256]; boat_record_type scen_boats[30]; horse_record_type scen_horses[30]; short flag_g; terrain_type_type ter_types[256]; short scenario_timer_times[20]; short scenario_timer_specs[20]; short flag_h; special_node_type scen_specials[256]; item_storage_shortcut_type storage_shortcuts[10]; short flag_d; unsigned char scen_str_len[300]; // short flag_i; short adjust_diff; location last_out_edited; short last_town_edited; } scenario_data_type; // for game typedef struct { short personality; short town_num; short str1,str2; } talk_save_type; typedef struct { creature_data_type dudes[60]; short which_town; short friendly; } creature_list_type; struct current_town_type { short town_num, difficulty; town_record_type town; char explored[64][64]; Boolean hostile; creature_list_type monst; Boolean in_boat; location p_loc; /* functions */ short placeMonster(unsigned char which, location where); short countMonsters(); void activateMonsters(short code); }; struct outdoor_creature_type { Boolean exists; short direction; out_wandering_type what_monst; location which_sector,m_loc; }; struct party_record_type { long age; unsigned short gold,food; unsigned char stuff_done[310][10],item_taken[200][8]; //stuff_done[309] is compatibility switches short light_level; location outdoor_corner,i_w_c,p_loc,loc_in_sec; boat_record_type boats[30]; horse_record_type horses[30]; creature_list_type creature_save[4]; short in_boat,in_horse; outdoor_creature_type out_c[10]; item_record_type magic_store_items[5][10]; short imprisoned_monst[4]; char m_seen[256]; char journal_str[50]; short journal_day[50]; short special_notes_str[140][2]; talk_save_type talk_save[120]; short direction,at_which_save_slot; char alchemy[20]; Boolean can_find_town[200]; short key_times[100]; short party_event_timers[30]; short global_or_town[30]; short node_to_call[30]; char spec_items[50],help_received[120]; short m_killed[200]; unsigned long total_m_killed,total_dam_done,total_xp_gained,total_dam_taken; char scen_name[256]; /* functions */ bool isFlying() { return (bool) stuff_done[305][1]; } void giveGold(short amount, bool print_result); bool takeGold(short amount, bool print_result); void giveFood(short amount, bool print_result); short takeFood(short amount, bool print_result); }; typedef struct { char town_maps[200][8][64]; } stored_town_maps_type; typedef struct { char town_strs[180][256]; } piles_of_stuff_dumping_type; typedef struct { char scen_header_strs[3][80]; char scen_names[256]; } piles_of_stuff_dumping_type2; typedef struct { char talk_strs[170][256]; } piles_of_stuff_dumping_type3; typedef struct { char out_strs[9][256]; } outdoor_strs_type; typedef struct { outdoor_strs_type outdoor_text[2][2]; } piles_of_stuff_dumping_type4; typedef struct { char scen_strs[160][256]; } piles_of_stuff_dumping_type5; class pc_array { private: //pc_record_type pc[6]; pc_record_type pc[NUM_OF_PCS]; public: pc_record_type & operator[](int num) { return pc[num]; } /* remember - all this functions refer to all PCs */ void affect(short type, short how_much); void cure(short how_much); /* cure all */ void disease(short how_much); /* disease all */ void dumbfound(short how_much); /* dumb all */ void damage(short how_much, short damage_type); /* damage all */ void heal(short how_much); /* heal all */ void kill(short mode); /* kill all */ void poison(short how_much); /* poison all */ void drainXP(short how_much); // drain experience points void giveXP(short how_much); // give experience points void restoreSP(short how_much); // restore spell points bool hasAbil(short ability); bool isPoisoned(); /* is someone posioned? */ short getMageLore(); /* count total mage lore */ short getTotalLevel(); short getTotalLuck(); bool checkClass(short item_class,short mode); }; typedef struct { unsigned char setup[4][64][64]; } setup_save_type; typedef struct { unsigned char pattern[9][9]; } effect_pat_type; typedef struct { item_record_type items[NUM_TOWN_ITEMS]; } stored_items_list; typedef struct { char outdoor_maps[100][6][48]; } stored_outdoor_maps_type; //extern short s_pow(short x,short y); //extern short get_ran (short times, short min, short max); Boolean same_point(location p1,location p2); void pause(short length); void Delay(short val,long *dummy); void alter_rect(RECT *r) ; void alter_rect(RECT16 *r) ; Boolean sd_legit(short a, short b); typedef struct { short queued_special; long trigger_time; unsigned short mode; unsigned char type; // 0 - scen, 1 - out, 2 - town location where; }pending_special_type; //text buffer struct (i.e bottom right window's content) typedef struct { char line[50]; } buf_line; #endif