#include "dialog.h" void start_shop_mode(short shop_type,short shop_min,short shop_max,short cost_adj,const char* store_name); void end_shop_mode(); void handle_shop_event(location p); void handle_sale(short what_chosen,short cost); void handle_info_request(short what_chosen); void set_up_shop_array(); void start_talk_mode(short m_num,short personality,m_num_t monst_type,short store_face_pic); void end_talk_mode(); void handle_talk_event(location p); void handle_talk_spec(short ttype,char* place_string1,char* place_string2); void store_responses(); void do_sign(short town_num, short which_sign, short sign_type,location sign_loc); void do_talk(short personality, unsigned short m_num); void put_party_stats(); void edit_party(short can_create,short can_cancel); void pick_preferences() ; //void check_pref_file() ; //long open_pref_file(); //void make_pref_file(FSSpec pref); void save_prefs(bool resetHelp = false); void load_prefs(); void tip_of_day(); short pick_a_scen(); short pick_prefab_scen(); //void give_password_filter (short item_hit); //bool enter_password(); //short wd_to_pwd(Str255 str);