#ifndef BOE_GAME_GRAPHUTIL_H #define BOE_GAME_GRAPHUTIL_H #include "pict.hpp" #include "location.hpp" #include "gfxsheets.hpp" void draw_one_terrain_spot (short i,short j,short terrain_to_draw); void draw_monsters(); void play_see_monster_str(unsigned short m, location monst_loc); void draw_combat_pc(class cPlayer& who, location center, bool attacking); void frame_active_pc(location center); void draw_pcs(location center); void draw_outd_boats(location center); void draw_town_boat(location center) ; void draw_party_symbol(location center); rectangle get_monster_template_rect (pic_num_t type_wanted,short mode,short which_part) ; bool is_fluid(ter_num_t ter_type); bool is_shore(ter_num_t ter_type); bool is_wall(ter_num_t ter_type); bool is_ground(ter_num_t ter_type); char get_fluid_trim(location where,ter_num_t ter_type); void check_if_monst_seen(unsigned short m_num, location monst_loc); void play_ambient_sound(); graf_pos calc_item_rect(int num,rectangle& to_rect); void draw_items(location where); void draw_fields(location where); #endif