#ifndef BOE_GAME_DLGUTIL_H #include #include "dialogxml/dialogs/dialog.hpp" #include "scenario/shop.hpp" void start_shop_mode(short which,short cost_adj,std::string store_name); void end_shop_mode(); void handle_shop_event(location p, cFramerateLimiter& fps_limiter); void handle_sale(cShopItem item, int i); void handle_info_request(cShopItem item); void set_up_shop_array(); void start_talk_mode(short m_num,short personality,mon_num_t monst_type,short store_face_pic); void end_talk_mode(); void handle_talk_event(location p, cFramerateLimiter& fps_limiter); void handle_talk_spec(short ttype,char* place_string1,char* place_string2); void store_responses(); void do_sign(short town_num, short which_sign, short sign_type); void do_talk(short personality, unsigned short m_num); void put_party_stats(); void edit_party(); void pick_preferences(bool record = true); void save_prefs(bool resetHelp = false); void tip_of_day(); struct scen_header_type pick_a_scen(); #endif