/* * tmpltown.h * BoE * * Created by Celtic Minstrel on 24/04/09. * */ class cTemplTown : cTown { public: class cCityBlock { // formerly city_block_type public: short type; short destroy_time; short alignment; short key_time; location where; }; class cTerRect { // formerly city_ter_rect_type public: rectangle rect; unsigned char ter_type; unsigned char hollow; }; private: cCreature _creatures[30]; unsigned short _terrain[64][64]; rectangle _room_rect[16]; unsigned char _lighting[4][32]; cCityBlock blocks[15]; cTerRect ter_rects[10]; public: unsigned short& terrain(size_t x, size_t y); rectangle& room_rect(size_t i); cCreature& creatures(size_t i); unsigned char& lighting(size_t i, size_t r); short max_dim(); short max_monst(); cTemplTown(); }; // City blocks - I want to figure out how to use these sometime. //struct city_block_type { // short block_type; // short block_destroy_time; // char block_alignment; // char block_key_time; // location block_loc; //}; // //struct city_ter_rect_type { // Rect what_rect; // unsigned char ter_type; // unsigned char hollow; //}; // //struct template_town_type { // creature_start_type creatures[30]; // city_block_type city_block[15]; // city_ter_rect_type city_ter_rect[10]; //};