#ifndef BOE_GAME_GRAPHICS_H #define BOE_GAME_GRAPHICS_H #include #include "location.h" #include "simpletypes.h" enum { REFRESH_NONE = 0, REFRESH_TERRAIN = 1 << 0, REFRESH_STATS = 1 << 1, REFRESH_INVEN = 1 << 2, REFRESH_TRANS = 1 << 3, REFRESH_BAR = 1 << 4, REFRESH_DLOG = 1 << 5, REFRESH_TEXT = REFRESH_BAR | REFRESH_TRANS, REFRESH_ALL = 0x3f }; void adjust_window_mode(); void plop_fancy_startup(); void init_startup(); void reload_startup(); void init_animation(); void next_animation_step() ; void draw_startup(short but_type); void draw_anim(); void place_anim(); void draw_start_button(short which_position,short which_button); void main_button_click(RECT button_rect); void arrow_button_click(RECT button_rect); void end_startup(); void Set_up_win (); void load_main_screen(); void redraw_screen(int refresh); void put_background(); void draw_buttons(short mode); void reset_text_bar(); void draw_text_bar(short mode); void refresh_text_bar(); void put_text_bar(char *str); void draw_terrain(short mode = 0); void place_trim(short q,short r,location where,ter_num_t ter_type); void draw_trim(short q,short r,short which_trim,short which_mode); bool extend_road_terrain(ter_num_t ter); void place_road(short q,short r,location where,bool here); void draw_rest_screen(); void boom_space(location where,short mode,short type,short damage,short sound); void draw_pointing_arrows() ; void redraw_terrain(); void draw_targets(location center); void frame_space(location where,short mode,short width,short height); void erase_spot(short i,short j); void draw_targeting_line(location where_curs); bool party_toast(); void redraw_partial_terrain(RECT redraw_rect); bool is_nature(char i, char j, unsigned char ground_t); void put_dialog_graphic(short graphic_num,short spec_g,RECT draw_rect); void draw_startup_stats(); void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter); ter_num_t get_ground_from_ter(ter_num_t ter); ter_num_t get_ter_from_ground(unsigned char ground); void draw_startup_anim(bool advance); #endif