#ifndef _FILEIO_H #define _FILEIO_H BOOL check_for_interrupt(); void Get_Path(char* path); void file_initialize(); void load_file(); void save_file(short mode); void form_template_terrain() ; void load_town(short town_num,short mode,short extra,char *str); void shift_universe_left(); void shift_universe_right(); void shift_universe_up(); void shift_universe_down(); void position_party(short out_x,short out_y,short pc_pos_x,short pc_pos_y); void build_outdoors(); void save_outdoor_maps(); void add_outdoor_maps(); void fix_boats(); void load_outdoors(short to_create_x, short to_create_y, short targ_x, short targ_y, short mode,short extra,char *str); void get_reg_data(); long do_waterfall(long flag); void import_template_terrain(); void import_anim_terrain(short mode); void start_data_dump(); void end_data_dump(); void set_terrain(location l, unsigned char terrain_type); void set_up_ter_pics(); Boolean load_scenario(); short onm(char x_sector,char y_sector); void build_scen_headers(); short get_buf_ptr(short flag); void build_data_file(short mode); #endif