#include int main(int argc, char* argv[]); void update_everything(); void redraw_everything(); void Mouse_Pressed(const sf::Event&); void close_program(); void change_cursor(location where_curs); void set_up_apple_events(int argc, char* argv[]); void move_sound(ter_num_t ter,short step); void incidental_noises(bool on_surface); void pause(short length); bool handle_startup_press(location the_point); void handle_splash_events(); void show_logo(); void plop_fancy_startup(); void update_terrain_animation(); void update_startup_animation(); void handle_events(); void handle_one_event(const sf::Event&); void handle_one_minimap_event(const sf::Event &);