#ifndef BOE_MENU_HPP #define BOE_MENU_HPP // Author: xq, Saturday 2020-01-25 // NOTE: this also includes SFML for us #include #include #include "universe.hpp" #include "boe.consts.hpp" #include "spell.hpp" #include "skills_traits.hpp" class OpenBoEMenu { public: OpenBoEMenu(sf::RenderWindow&, cUniverse&); bool handle_event(const sf::Event&); void draw(); void update_for_game_state(eGameMode overall_mode, bool party_in_memory); void update_spell_menus(); void update_monsters_menu(); private: using MenuHierarchy = std::vector; tgui::Gui tgui; sf::RenderWindow& mainPtr; cUniverse& univ; const sf::String internal_menubar_widget_name { "openboe-menu" }; std::vector spell_menus_connection_ids; tgui::MenuBar::Ptr build_menubar() const; bool handle_keypressed_event(const sf::Event&); bool is_control_key_pressed(); void add_menu_placeholders(tgui::MenuBar::Ptr&) const; void add_persistent_menu_items(tgui::MenuBar::Ptr&) const; tgui::MenuBar::Ptr get_menubar_ptr() const; void purge_spell_menus(tgui::MenuBar::Ptr&); void update_mage_spells_menu(tgui::MenuBar::Ptr&); void update_priest_spells_menu(tgui::MenuBar::Ptr&); MenuHierarchy menu_hierarchy_from_spell(const cSpell&) const; }; #endif