#include #include "dialog.h" bool handle_action(sf::Event event,short mode); void flash_rect(RECT to_flash); void edit_gold_or_food(short which_to_edit); void display_pc(short pc_num,short mode,cDialog* parent); void display_alchemy(bool allowEdit); bool spend_xp(short pc_num, short mode, cDialog* parent); void edit_day(); void edit_xp(cPlayer *pc);