Advanced town details You can use this window to edit some of the more esoteric details for each town, such as specials called when entering or leaving town. All of these options are decribed in the documentation chapter on town editing. Exit town location: (these are the locations the party ends up at outdoors if they leave in the given direction. Leave at -1 for the regular location to be used.) Town entry special node: (Enter the number of the town special node to call if the party enters the town when it's still alive, and/or when it's been abandoned.) Exit town specials: (These are the numbers of the town special nodes to call when the party tries to leave town in the given direction.) Top Left Bottom Right X Y Town Properties: Town hidden? (This town cannot be seen until it's made visible with a special encounter.) No automap in this town Defy scrying (Magic Map doesn't work) Magical barriers are stronger in this town You can create new PCs in this town