#ifndef _ACTIONS_H #define _ACTIONS_H void init_screen_locs(); Boolean prime_time(); Boolean handle_action(POINT the_point, WPARAM wparam, LPARAM lparam ); Boolean someone_awake(); void flash_rect(RECT to_flash); void flash_round_rect(RECT to_flash,short radius); void button_flash_rect(RECT to_flash); void handle_menu_spell(short spell_picked,short spell_type) ; void initiate_outdoor_combat(short i); void initiate_redraw(); Boolean handle_syskeystroke(UINT wParam,LONG lParam,short *handled); Boolean handle_keystroke(UINT wParam,LONG lParam); void menu_activate( short type); void do_load(); void post_load(); void do_save(short mode); void increase_age(); void switch_pc(short which); void handle_death(); void start_new_game(); location get_cur_direction(POINT the_point); Boolean outd_move_party(location destination,Boolean forced); Boolean town_move_party(location destination,short forced); Boolean someone_poisoned(); short nearest_monster(); void setup_outdoors(location where); short get_outdoor_num(); Boolean is_sign(unsigned char ter); void check_cd_event(HWND hwnd,UINT message,WPARAM wparam,LPARAM lparam); #endif