void draw_one_terrain_spot (short i,short j,short terrain_to_draw,short dest); void draw_monsters(); void play_see_monster_str(unsigned short m); void draw_pcs(location center,short mode); void draw_items(); void draw_outd_boats(location center); void draw_town_boat(location center) ; void draw_fields(); void draw_spec_items(); void draw_sfx(); void draw_one_field(unsigned char flag,short source_x,short short_y); void draw_one_spec_item(unsigned char flag,short source_x,short short_y); void draw_party_symbol(short mode,location center); Rect get_terrain_template_rect (ter_num_t type_wanted); Rect return_item_rect(short wanted); Rect get_monster_rect (unsigned char type_wanted,short mode) ; Rect get_monster_template_rect (unsigned short type_wanted,short mode,short which_part) ; Rect get_item_template_rect (short type_wanted); bool is_fluid(ter_num_t ter_type); bool is_shore(ter_num_t ter_type); bool is_wall(ter_num_t ter_type); bool is_ground(ter_num_t ter_type); //void make_town_trim(short mode); //void make_out_trim(); char get_fluid_trim(location where,ter_num_t ter_type); void check_if_monst_seen(unsigned short m_num); void adjust_monst_menu();