cMonster return_monster_template(m_num_t store); //item_record_type convert_item (short_item_record_type s_item) ; void init_scenario() __attribute__((deprecated)); short edit_ter_type(short which_ter); //void edit_ter_type_event_filter (short item_hit); bool save_ter_info(); void put_ter_info_in_dlog(); void put_monst_info_in_dlog(); bool save_monst_info(); void edit_monst_type_event_filter (short item_hit); short edit_monst_type(short which_monst); void put_monst_abils_in_dlog(); bool save_monst_abils(); void edit_monst_abil_event_filter (short item_hit); cMonster edit_monst_abil(cMonster starting_record,short parent_num); void put_item_info_in_dlog(); bool save_item_info(); void edit_item_type_event_filter (short item_hit); short edit_item_type(short which_item); void put_item_abils_in_dlog(); bool save_item_abils(); void edit_item_abil_event_filter (short item_hit); cItemRec edit_item_abil(cItemRec starting_record,short parent_num); void edit_spec_item(short which_item); void edit_spec_item_event_filter (short spec_item_hit); bool save_spec_item(); void put_spec_item_in_dlog(); void put_save_rects_in_dlog(); bool save_save_rects(); void edit_save_rects_event_filter (short save_rects_hit); void edit_save_rects(); void edit_horses(); void edit_horses_event_filter (short item_hit); void put_horses_in_dlog(); bool save_horses(); bool save_add_town(); void put_add_town_in_dlog(); void edit_add_town_event_filter (short item_hit); void edit_add_town(); void edit_item_placement(); void edit_item_placement_event_filter (short item_hit); void put_item_placement_in_dlog(); bool save_item_placement(); void edit_scen_details_event_filter (short item_hit); void edit_scen_details(); short edit_make_scen_2(short *val_array); void edit_make_scen_2_event_filter (short item_hit); void put_make_scen_2_in_dlog(); short edit_make_scen_1(char *filename,char *title,short *grass); void edit_make_scen_1_event_filter (short item_hit); void put_make_scen_1_in_dlog(); //short get_password(); //void give_password_filter (short item_hit); void edit_scenario_events(); void edit_scenario_events_event_filter (short item_hit); void put_scenario_events_in_dlog(); bool save_scenario_events(); //short enter_password(); bool build_scenario(); void set_starting_loc_filter (short item_hit); void set_starting_loc(); void edit_boats_event_filter (short item_hit); void edit_boats(); //void user_password_filter (short item_hit); //short wd_to_pwd(Str255 str);