// // scen.locpicker.hpp // BoE // // Created by Celtic Minstrel on 2025-02-28. // #ifndef BoE_scen_locpicker_h #define BoE_scen_locpicker_h #include #include "location.hpp" #include "dialogxml/dialogs/dialog.hpp" class cArea; class cTilemap; class cLocationPicker { location initial_loc, chosen_loc, viewport; cArea* area; cDialog dlog; cTilemap* map; void clamp_loc(); void fill_terrain(); void place_pointer(); bool handle_close(std::string item_hit); bool handle_scroll(std::string item_hit); bool handle_select(std::string item_hit); public: cLocationPicker(location loc, cArea& area, const std::string& title, cDialog* parent); void setArea(cArea& newArea) ; void setTitle(const std::string& title); location run(); cDialog* operator->(); }; #endif