#include #include #include #include "scen.global.h" #include "classes.h" #include "graphtool.h" #include "scen.graphics.h" #include #include "scen.keydlgs.h" #include "soundtool.h" #include "mathutil.h" #include "boe.consts.h" // TODO: Put these constants in a global file #include "dialog.h" #include "scen.core.h" #include "scen.townout.h" #include "scrollbar.h" #include "restypes.hpp" void load_main_screen(); void load_terrain_template(); short terrain_in_index(); void put_terrain_in_template(); void place_location(); //void draw_cur_string(); void undo_clip(); short find_index_spot(); bool is_s_d(); void sort_specials(); extern cOutdoors current_terrain; extern sf::RenderWindow mainPtr; extern cTown* current_town; extern short cen_x, cen_y,current_terrain_type,cur_town; extern cTown* town; //extern big_tr_type t_d; //extern template_town_type town_template; //extern short town_type; // 0 - big 1 - ave 2 - small extern short cur_viewing_mode; extern eScenMode overall_mode; eDrawMode draw_mode = DRAW_TERRAIN; extern short available_dlog_buttons[NUM_DLOG_B]; extern bool editing_town; //extern short max_dim[3]; //extern piles_of_stuff_dumping_type *data_store; extern cScenario scenario; extern RECT world_screen; extern sf::Texture bg_gworld; extern RECT left_button[NLS]; extern RECT right_buttons[NRSONPAGE]; extern RECT right_scrollbar_rect; extern RECT right_area_rect; extern ter_num_t borders[4][50]; extern std::shared_ptr right_sbar; extern bool left_buttons_active,right_buttons_active; extern short left_button_status[NLS]; // 0 - clear, 1 - text, 2 - title text, +10 - button extern short right_button_status[NRS]; //extern unsigned char m_pic_index[200]; // TODO: What is this for? //extern btn_t buttons[]; extern location cur_out; short num_ir[3] = {12,10,4}; sf::Texture monst_gworld[NUM_MONST_SHEETS]; sf::Texture terrain_gworld[NUM_TER_SHEETS]; sf::Texture editor_mixed; sf::RenderTexture terrain_buttons_gworld; sf::Texture anim_gworld; sf::Texture fields_gworld; sf::Texture dialog_gworld; sf::Texture items_gworld; sf::Texture tiny_obj_gworld; sf::Texture small_ter_gworld; sf::Texture boom_gworld; cCustomGraphics spec_scen_g; sf::Texture vehicle_gworld; //GWorldPtr dlg_buttons_gworld[NUM_BUTTONS][2] sf::RenderTexture ter_draw_gworld; sf::Texture dlogpics_gworld; sf::Texture talkfaces_gworld; sf::Texture roads_gworld; sf::Texture missiles_gworld; sf::Texture status_gworld; sf::Texture pc_gworld; extern RECT map_pat[]; // begin new stuff RECT blue_button_from = {120,91,134,107}; RECT start_button_from = {120,70,127,91}; RECT base_small_button_from = {120,0,127,7}; extern RECT palette_buttons[10][6]; extern RECT palette_buttons_from[71]; extern short town_buttons[6][10], out_buttons[6][10]; extern bool good_palette_buttons[2][6][10]; RECT palette_button_base = {0,0,18,25}; RECT terrain_buttons_rect = {0,0,410,294}; extern RECT left_buttons[NLS][2]; // 0 - whole, 1 - blue button RECT left_button_base = {5,5,21,200}; RECT right_button_base = {RIGHT_AREA_UL_Y,RIGHT_AREA_UL_X,17,RIGHT_AREA_UL_Y}; RECT terrain_rect = {0,0,340,272}; char current_string[256] = ""; char current_string2[256] = ""; extern RECT terrain_rects[256]; extern char strings_ls[NLS][40]; extern char strings_rs[NRS][40]; short map_pats[220] = {50,50,1,1,1,6,6,6,6,6, 6,6,6,6,6,6,6,6,2,2, 2,2,2,2,2,2,2,2,2,2, 2,2,4,4,4,4,4,4,4,4, 4,4,4,4,4,4,3,3,3,3, 3,3,3,3,3,3,3,3,3,0, // 50 0,0,0,0,0,0,0,23,23,23, 15,15,50,50,0,0,0,0,0,7, 7,8,8,14,14,9,9,9,5,5, 0,0,0,0,0,0,0,0,0,0, 18,18,0,0,0,0,0,0,0,0, // 100 22,22,0,0,0,0,0,0,0,0, 0,0,0,10,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,11,0,0, // 150 0,0,0,12,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, // 200 0,0,0,0,0,0,0,0,0,0 }; unsigned char small_what_drawn[64][64]; extern bool small_any_drawn; static short get_small_icon(ter_num_t ter){ short icon = -1; switch(scenario.ter_types[ter].special){ case eTerSpec::NONE: icon = scenario.ter_types[ter].flag1.s; break; case eTerSpec::CHANGE_WHEN_STEP_ON: icon = 23; break; case eTerSpec::DAMAGING: switch(scenario.ter_types[ter].flag3.u){ case DAMAGE_WEAPON: icon = 40; break; case DAMAGE_FIRE: icon = 37; break; case DAMAGE_POISON: icon = 43; break; case DAMAGE_MAGIC: icon = 39; break; case DAMAGE_UNBLOCKABLE: icon = 39; break; case DAMAGE_COLD: icon = 38; break; case DAMAGE_UNDEAD: icon = 18; break; case DAMAGE_DEMON: icon = 19; break; } break; case eTerSpec::BRIDGE: icon = 42; break; case eTerSpec::BED: icon = -1; break; case eTerSpec::DANGEROUS: switch((eStatus)scenario.ter_types[ter].flag3.u){ case eStatus::POISONED_WEAPON: // TODO: Do something here break; case eStatus::BLESS_CURSE: // TODO: Do something here (check flag1 to determine whether bless or curse) break; case eStatus::POISON: icon = 35; break; case eStatus::HASTE_SLOW: // TODO: Do something here (check flag1 to determine whether haste or slow) break; case eStatus::INVULNERABLE: // TODO: Do something here break; case eStatus::MAGIC_RESISTANCE: // TODO: Do something here break; case eStatus::WEBS: // TODO: Do something here break; case eStatus::DISEASE: icon = 33; break; case eStatus::INVISIBLE: // TODO: Do something here break; case eStatus::DUMB: // TODO: Do something here break; case eStatus::MARTYRS_SHIELD: // TODO: Do something here break; case eStatus::ASLEEP: icon = 44; break; case eStatus::PARALYZED: // TODO: Do something here break; case eStatus::ACID: icon = 41; break; case eStatus::MAIN: case eStatus::CHARM: break; // Nothing to do here; these values are "magic" and should not be used } break; case eTerSpec::CRUMBLING: icon = 34; break; case eTerSpec::LOCKABLE: icon = 30; break; case eTerSpec::UNLOCKABLE: if (scenario.ter_types[ter].flag2.u >= 5) icon = (scenario.ter_types[ter].flag2.u == 10) ? 32 : 31; else icon = 30; break; case eTerSpec::IS_A_SIGN: icon = 26; break; case eTerSpec::CALL_SPECIAL: icon = scenario.ter_types[ter].flag3.s; break; case eTerSpec::IS_A_CONTAINER: icon = 36; break; case eTerSpec::WATERFALL: icon = -1; break; case eTerSpec::CONVEYOR: switch(scenario.ter_types[ter].flag1.u){ // TODO: Consider the other four possible directions case DIR_N: icon = 27; break; case DIR_E: icon = 28; break; case DIR_S: icon = 29; break; case DIR_W: icon = 20; break; } break; case eTerSpec::BLOCKED_TO_MONSTERS: icon = 21; break; case eTerSpec::TOWN_ENTRANCE: icon = 22; break; case eTerSpec::CHANGE_WHEN_USED: icon = -1; break; case eTerSpec::CALL_SPECIAL_WHEN_USED: icon = scenario.ter_types[ter].flag3.s; break; default: icon = -1; } if(icon == 255) icon = -1; return icon; } void Set_up_win () { short i,j; for (i = 0; i < 70; i++){ palette_buttons_from[i] = palette_button_base; palette_buttons_from[i].offset((i%10) * 25, (i/10) * 17); palette_buttons_from[i].right++; } for (i = 0; i < 10; i++) for (j = 0; j < 6; j++) { palette_buttons[i][j] = palette_button_base; palette_buttons[i][j].offset(i * 25, j * 17); if (i == 10 || !good_palette_buttons[1][j][i+1]) palette_buttons[i][j].right++; } for (i = 0; i < 10; i++) for (j = /*2*/0; j < 6; j++) palette_buttons[i][j].offset(0,3); for (i = 0; i < 10; i++) for (j = /*3*/0; j < 6; j++) palette_buttons[i][j].offset(0,3); for (i = 0; i < 10; i++) for (j = /*4*/0; j < 6; j++) palette_buttons[i][j].offset(0,3); for (i = 0; i < NLS; i++) { left_buttons[i][0] = left_button_base; left_buttons[i][0].offset(0,i * 16); left_buttons[i][1] = left_buttons[i][0]; left_buttons[i][1].top += 1; left_buttons[i][1].bottom -= 1; left_buttons[i][1].left += 0; left_buttons[i][1].right = left_buttons[i][1].left + 16; } right_button_base.left = RIGHT_AREA_UL_X + 1; right_button_base.top = RIGHT_AREA_UL_Y + 1; right_button_base.bottom = right_button_base.top + 12; right_button_base.right = right_button_base.left + RIGHT_AREA_WIDTH - 20; for (i = 0; i < NRSONPAGE; i++) { right_buttons[i] = right_button_base; right_buttons[i].offset(0,i * 12); } load_main_screen(); } void run_startup_g() { RECT pict_rect = {0,0,480,640}, dest_rect; sf::Texture pict_to_draw; dest_rect = pict_rect; dest_rect.offset(-25,-25); pict_to_draw.loadFromImage(*ResMgr::get("edsplash")); rect_draw_some_item(pict_to_draw, pict_rect, mainPtr, dest_rect, sf::BlendAlpha); mainPtr.display(); play_sound(-95); sf::Clock timer; sf::Event event; while(timer.getElapsedTime() < time_in_ticks(120)) { mainPtr.pollEvent(event); if(event.type == sf::Event::KeyPressed || event.type == sf::Event::MouseButtonPressed) break; } } void load_graphics(){ int i; //for (i = 0; i < NUM_BUTTONS; i++) // for (j = 0; j < 2; j++) // dlg_buttons_gworld[i][j] = load_pict(2000 + (2 * i) + j); // move to dlogtool // for (i = 0; i < 14; i++) // bg[i] = GetPixPat (128 + i); // for (i = 0; i < 25; i++) // map_pat[i] = GetPixPat (200 + i); for (i = 0; i < 11; i++){ std::ostringstream sout; sout << "monst" << i + 1; monst_gworld[i].loadFromImage(*ResMgr::get(sout.str())); } for (i = 0; i < 7; i++){ std::ostringstream sout; sout << "ter" << i + 1; terrain_gworld[i].loadFromImage(*ResMgr::get(sout.str())); } editor_mixed.loadFromImage(*ResMgr::get("edbuttons")); anim_gworld.loadFromImage(*ResMgr::get("teranim")); fields_gworld.loadFromImage(*ResMgr::get("fields")); roads_gworld.loadFromImage(*ResMgr::get("trim")); talkfaces_gworld.loadFromImage(*ResMgr::get("talkportraits")); items_gworld.loadFromImage(*ResMgr::get("objects")); tiny_obj_gworld.loadFromImage(*ResMgr::get("tinyobj")); dlogpics_gworld.loadFromImage(*ResMgr::get("dlogpics")); small_ter_gworld.loadFromImage(*ResMgr::get("termap")); //mixed_gworld = load_pict(903); vehicle_gworld.loadFromImage(*ResMgr::get("vehicle")); missiles_gworld.loadFromImage(*ResMgr::get("missiles")); status_gworld.loadFromImage(*ResMgr::get("staticons")); pc_gworld.loadFromImage(*ResMgr::get("pcs")); } void load_main_screen() { terrain_buttons_gworld.create(terrain_buttons_rect.width(), terrain_buttons_rect.height()); ter_draw_gworld.create(terrain_rect.width(), terrain_rect.height()); world_screen = terrain_rect; world_screen.offset(TER_RECT_UL_X,TER_RECT_UL_Y); //draw_main_screen(); } void redraw_screen() { RECT windRect(mainPtr); tileImage(mainPtr,windRect,bg_gworld,bg[20]); draw_main_screen(); if (overall_mode < MODE_MAIN_SCREEN); draw_terrain(); mainPtr.display(); } void draw_main_screen() { RECT draw_rect; // draw left buttons (always active) //for (i = 0; i < NLS; i++) { // draw_lb_slot(i); // } draw_lb(); // draw right buttons (only when not editing terrain) if (overall_mode >= MODE_MAIN_SCREEN) { draw_rect.left = RIGHT_AREA_UL_X; draw_rect.top = RIGHT_AREA_UL_Y; draw_rect.right = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 16; draw_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT; frame_rect(mainPtr, draw_rect, sf::Color::Black); draw_rect.inset(1,1); tileImage(mainPtr,draw_rect,bg_gworld,bg[17]); draw_rb(); right_sbar->draw(); } // draw terrain palette if ((overall_mode < MODE_MAIN_SCREEN) || (overall_mode == MODE_EDIT_TYPES)) { //draw_rect = terrain_buttons_rect; //OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); //rect_draw_some_item(terrain_buttons_gworld,terrain_buttons_rect, // terrain_buttons_gworld,draw_rect,0,1); place_location(); } } void draw_lb() { RECT temp_rect(mainPtr); short i; temp_rect.right = RIGHT_AREA_UL_X - 2; tileImage(mainPtr,temp_rect,bg_gworld,bg[20]); for (i = 0; i < NLS; i++) draw_lb_slot(i,0); } // mode 0 normal 1 click void draw_lb_slot (short which,short mode) { RECT text_rect,from_rect; tileImage(mainPtr,left_buttons[which][0],bg_gworld,bg[20]); if (left_button_status[which] == 0) return; text_rect = left_buttons[which][0]; if (left_button_status[which] >= 10) { text_rect.left += 18; from_rect = blue_button_from; if (mode > 0) from_rect.offset(from_rect.right - from_rect.left,0); rect_draw_some_item(editor_mixed,from_rect,left_buttons[which][1],(location){0,0}); } if (left_button_status[which] % 10 == 3) text_rect.left += 16; TextStyle style; if (left_button_status[which] % 10 == 2) { style.pointSize = 14; } else text_rect.offset(0,2); if (mode > 0) style.colour = sf::Color::Blue; style.lineHeight = 12; win_draw_string(mainPtr,text_rect,strings_ls[which],eTextMode::WRAP,style); } void draw_rb() { short i,pos; pos = right_sbar->getPosition(); for (i = pos; i < pos + NRSONPAGE; i++) draw_rb_slot(i,0); } // mode 0 normal 1 pressed void draw_rb_slot (short which,short mode) { RECT text_rect; short pos; pos = right_sbar->getPosition(); if ((which < pos) || (which >= pos + NRSONPAGE)) return; tileImage(mainPtr,right_buttons[which - pos],bg_gworld,bg[17]); if (right_button_status[which] == 0) return; text_rect = right_buttons[which - pos]; TextStyle style; if (mode > 0) style.colour = sf::Color::Red; style.lineHeight = 12; win_draw_string(mainPtr,text_rect,(char *)strings_rs[which],eTextMode::WRAP,style); } void set_up_terrain_buttons() { short i,j,pic,small_i; RECT ter_from,ter_from_base = {0,0,36,28}; RECT tiny_from,tiny_to; RECT palette_from,palette_to = palette_button_base; tileImage(terrain_buttons_gworld,terrain_buttons_rect,bg_gworld,bg[17]); frame_rect(terrain_buttons_gworld, terrain_buttons_rect, sf::Color::Black); // first make terrain buttons switch(draw_mode){ case DRAW_TERRAIN: for (i = 0; i < 256; i++) { ter_from = ter_from_base; pic = scenario.ter_types[i].picture; if (pic >= 1000) { sf::Texture* source_gworld; graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000); rect_draw_some_item(*source_gworld, ter_from,terrain_buttons_gworld,terrain_rects[i]); } else if (pic < 400) { pic = pic % 50; ter_from.offset(28 * (pic % 10), 36 * (pic / 10)); rect_draw_some_item(terrain_gworld[scenario.ter_types[i].picture/50], ter_from,terrain_buttons_gworld,terrain_rects[i]); } else { pic = pic % 50; ter_from.left = 112 * (pic / 5); ter_from.right = ter_from.left + 28; ter_from.top = 36 * (pic % 5); ter_from.bottom = ter_from.top + 36; rect_draw_some_item(anim_gworld, ter_from,terrain_buttons_gworld,terrain_rects[i]); } small_i = get_small_icon(i); // if (i == 82) // small_i = 3; // if (i == 83) // small_i = 2; // if ((i == 7) || (i == 10) || (i == 13) || (i == 16)) // small_i = 23; tiny_from = base_small_button_from; tiny_from.offset(7 * (small_i % 10),7 * (small_i / 10)); tiny_to = terrain_rects[i]; tiny_to.top = tiny_to.bottom - 7; tiny_to.left = tiny_to.right - 7; if (small_i > 0 && small_i < 255) rect_draw_some_item(editor_mixed,tiny_from,terrain_buttons_gworld,tiny_to); } break; case DRAW_MONST: break; case DRAW_ITEM: break; } if (overall_mode < MODE_MAIN_SCREEN) { // palette_to.left = 5; // palette_to.top = terrain_rects[255].bottom + 5; // if (editing_town == true) { // palette_from.bottom = palette_buttons[0][5].bottom; // palette_from.right = palette_buttons[7][5].right; // } // else { // palette_from.bottom = palette_buttons[0][2].bottom; // palette_from.right = palette_buttons[7][2].right; // } // palette_to.right = palette_to.left + palette_from.right; // palette_to.bottom = palette_to.top + palette_from.bottom; // rect_draw_some_item(editor_mixed, // palette_from,terrain_buttons_gworld,palette_to,1,0); palette_to.offset(5,terrain_rects[255].bottom + 14); palette_to.right++; //printf("terrain_rects[255].bottom = %i\n", terrain_rects[255].bottom); for(i = 0; i < 10; i++){ for(j = 0; j < 6; j++){ if(editing_town && town_buttons[j][i] >= 0) palette_from = palette_buttons_from[town_buttons[j][i]]; else if(!editing_town && out_buttons[j][i] >= 0) palette_from = palette_buttons_from[out_buttons[j][i]]; else palette_from = palette_button_base; //printf("palette_from = {top = %i, left = %i, bottom = %i, right = %i\n", // palette_from.top, palette_from.left, palette_from.bottom, palette_from.right); //printf("palette_to = {top = %i, left = %i, bottom = %i, right = %i\n", // palette_to.top, palette_to.left, palette_to.bottom, palette_to.right); if(good_palette_buttons[editing_town][j][i]){ //printf("Drawing button %i at col %i, row %i\n",editing_town?town_buttons[j][i]:out_buttons[j][i],i,j); rect_draw_some_item(editor_mixed,palette_from,terrain_buttons_gworld,palette_to,sf::BlendAlpha); } palette_to.offset(0,17); } palette_to.offset(25,-6*17); } } } void draw_terrain(){ short q,r,x,i,small_i; location which_pt,where_draw; RECT draw_rect,clipping_rect = {8,8,332,260}; unsigned char t_to_draw; RECT source_rect,tiny_to,tiny_to_base = {37,29,44,36},tiny_from,from_rect,to_rect; RECT boat_rect = {0,0,36,28}; if (overall_mode >= MODE_MAIN_SCREEN) return; if (cur_viewing_mode == 0) { tileImage(ter_draw_gworld,terrain_rect,bg_gworld,bg[17]); frame_rect(ter_draw_gworld, terrain_rect, sf::Color::Black); for (q = 0; q < 9; q++) for (r = 0; r < 9; r++) { where_draw.x = q; where_draw.y = r; if (editing_town == true) { t_to_draw = town->terrain(cen_x + q - 4,cen_y + r - 4); } else { if (cen_x + q - 4 == -1) t_to_draw = borders[3][cen_y + r - 4]; else if (cen_x + q - 4 == 48) t_to_draw = borders[1][cen_y + r - 4]; else if (cen_y + r - 4 == -1) t_to_draw = borders[0][cen_x + q - 4]; else if (cen_y + r - 4 == 48) t_to_draw = borders[2][cen_x + q - 4]; else t_to_draw = current_terrain.terrain[cen_x + q - 4][cen_y + r - 4]; } draw_one_terrain_spot(q,r,t_to_draw); if(is_spot(cen_x + q - 4,cen_y + r - 4)) Draw_Some_Item(fields_gworld, calc_rect(4, 0), ter_draw_gworld, where_draw, sf::BlendAlpha); which_pt.x = cen_x + q - 4; which_pt.y =cen_y + r - 4; tiny_to = tiny_to_base; tiny_to.offset(28 * q, 36 * r); // draw start icon, if starting point if ((editing_town == true) && (cur_town == scenario.which_town_start) && (scenario.where_start.x == cen_x + q - 4) && (scenario.where_start.y == cen_y + r - 4)) { from_rect = start_button_from; to_rect = tiny_to; to_rect.left -= 14; rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect); tiny_to.offset(0,-7); } if ((editing_town == false) && (scenario.out_sec_start.x == cur_out.x) && (scenario.out_sec_start.y == cur_out.y) && (scenario.out_start.x == cen_x + q - 4) && (scenario.out_start.y == cen_y + r - 4)) { from_rect = start_button_from; to_rect = tiny_to; to_rect.left -= 14; rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect); tiny_to.offset(0,-7); } small_i = get_small_icon(t_to_draw); tiny_from = base_small_button_from; tiny_from.offset(7 * (small_i % 10),7 * (small_i / 10)); if (small_i > 0) { rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to); tiny_to.offset(0,-7); } if (is_special(cen_x + q - 4,cen_y + r - 4) == true) { tiny_from = base_small_button_from; tiny_from.offset(7 * (7),7 * (0)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to); tiny_to.offset(0,-7); } if ((t_to_draw == 7) || (t_to_draw == 10) || (t_to_draw == 13) || (t_to_draw == 16)) { tiny_from = base_small_button_from; tiny_from.offset(7 * (3),7 * (2)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to); tiny_to.offset(0,-7); } //if (is_s_d(cen_x + q - 4,cen_y + r - 4) == true) { // } if (editing_town == false) { for (i = 0; i < 4; i++) if ((cen_x + q - 4 == current_terrain.wandering_locs[i].x) && (cen_y + r - 4 == current_terrain.wandering_locs[i].y)) { tiny_from = base_small_button_from; tiny_from.offset(7 * (2),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to); tiny_to.offset(0,-7); i = 4; } } if (editing_town == true) { for (i = 0; i < 30; i++) { if ((scenario.boats[i].which_town == cur_town) && (scenario.boats[i].loc.x == cen_x + q - 4) && (scenario.boats[i].loc.y == cen_y + r - 4)) Draw_Some_Item(vehicle_gworld,boat_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } for (i = 0; i < 30; i++) { source_rect = boat_rect; source_rect.offset(0,36); if ((scenario.horses[i].which_town == cur_town) && (scenario.horses[i].loc.x == cen_x + q - 4) && (scenario.horses[i].loc.y == cen_y + r - 4)) Draw_Some_Item(vehicle_gworld,source_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } for (i = 0; i < 4; i++) if ((cen_x + q - 4 == town->start_locs[i].x) && (cen_y + r - 4 == town->start_locs[i].y)) { tiny_from = base_small_button_from; tiny_from.offset(7 * (6 + i),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to); tiny_to.offset(0,-7); } for (i = 0; i < 4; i++) if ((cen_x + q - 4 == town->wandering_locs[i].x) && (cen_y + r - 4 == town->wandering_locs[i].y)) { tiny_from = base_small_button_from; tiny_from.offset(7 * (2),7 * (1)); rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to); tiny_to.offset(0,-7); i = 4; } if (is_web(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(5,0); Draw_Some_Item(fields_gworld,from_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } if (is_crate(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(6,0); Draw_Some_Item(fields_gworld,from_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } if (is_barrel(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(7,0); Draw_Some_Item(fields_gworld,from_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } if (is_fire_barrier(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(0,2); Draw_Some_Item(fields_gworld,from_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } if (is_quickfire(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(7,1); Draw_Some_Item(fields_gworld,from_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } if (is_force_barrier(cen_x + q - 4,cen_y + r - 4) == true) { from_rect = calc_rect(2,2); Draw_Some_Item(fields_gworld,from_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } for (i = 0; i < 8; i++) if (is_sfx(cen_x + q - 4,cen_y + r - 4,i)) { from_rect = calc_rect(i,3); Draw_Some_Item(fields_gworld,from_rect,ter_draw_gworld,where_draw,sf::BlendAlpha); } for (x = 0; x < town->max_items(); x++) if ((cen_x + q - 4 == town->preset_items[x].loc.x) && (cen_y + r - 4 == town->preset_items[x].loc.y) && (town->preset_items[x].code >= 0)) { } for (x = 0; x < town->max_monst(); x++) if ((cen_x + q - 4 == town->creatures(x).start_loc.x) && (cen_y + r - 4 == town->creatures(x).start_loc.y) && (town->creatures(x).number != 0)) { } } } if (editing_town == true) { draw_monsts(); draw_items(); } clip_rect(ter_draw_gworld,clipping_rect); if (editing_town == true) { // draw info rects for (i = 0; i < 16; i++) if (town->room_rect(i).left > 0) { draw_rect.left = 22 + 28 * (town->room_rect(i).left - cen_x + 4); draw_rect.right = 22 + 28 * (town->room_rect(i).right - cen_x + 4); draw_rect.top = 24 + 36 * (town->room_rect(i).top - cen_y + 4); draw_rect.bottom = 24 + 36 * (town->room_rect(i).bottom - cen_y + 4); frame_rect(ter_draw_gworld, draw_rect, sf::Color::Red); } // draw border rect draw_rect.left = 21 + 28 * (town->in_town_rect.left - cen_x + 4); draw_rect.right = 21 + 28 * (town->in_town_rect.right - cen_x + 4); draw_rect.top = 25 + 36 * (town->in_town_rect.top - cen_y + 4); draw_rect.bottom = 25 + 36 * (town->in_town_rect.bottom - cen_y + 4); frame_rect(ter_draw_gworld, draw_rect, sf::Color::White); } if (editing_town == false) { // draw info rects for (i = 0; i < 8; i++) if (current_terrain.info_rect[i].left > 0) { draw_rect.left = 22 + 28 * (current_terrain.info_rect[i].left - cen_x + 4); draw_rect.right = 22 + 28 * (current_terrain.info_rect[i].right - cen_x + 4); draw_rect.top = 24 + 36 * (current_terrain.info_rect[i].top - cen_y + 4); draw_rect.bottom = 24 + 36 * (current_terrain.info_rect[i].bottom - cen_y + 4); frame_rect(ter_draw_gworld, draw_rect, sf::Color::Red); } } clip_rect(ter_draw_gworld, terrain_rect); small_any_drawn = false; //if (cur_viewing_mode == 0) // draw_frames(); } if (cur_viewing_mode == 1) { if (small_any_drawn == false) { tileImage(ter_draw_gworld, terrain_rect,bg_gworld,bg[17]); frame_rect(ter_draw_gworld, terrain_rect, sf::Color::Black); } for (q = 0; q < (editing_town ? town->max_dim() : 48); q++) for (r = 0; r < (editing_town ? town->max_dim() : 48); r++) { t_to_draw = editing_town ? town->terrain(q,r) : current_terrain.terrain[q][r]; if ((small_what_drawn[q][r] != t_to_draw) || (small_any_drawn == false)) { draw_one_tiny_terrain_spot(q,r,t_to_draw); small_what_drawn[q][r] = t_to_draw; } } small_any_drawn = true; } ter_draw_gworld.display(); //to_rect = world_screen; //OffsetRect(&to_rect,TER_RECT_UL_X,TER_RECT_UL_Y); rect_draw_some_item(ter_draw_gworld.getTexture(),terrain_rect,mainPtr,world_screen); } void draw_monsts() { short i,k,width,height,m_start_pic; sf::Texture* from_gworld; RECT source_rect; location where_draw,store_loc; for (i = 0; i < town->max_monst(); i++) if (town->creatures(i).number != 0) { where_draw.x = town->creatures(i).start_loc.x - cen_x + 4; where_draw.y = town->creatures(i).start_loc.y - cen_y + 4; width = scenario.scen_monsters[town->creatures(i).number].x_width; height = scenario.scen_monsters[town->creatures(i).number].y_width; for (k = 0; k < width * height; k++) { store_loc = where_draw; if ((where_draw.x == minmax(0,8,where_draw.x)) && (where_draw.y == minmax(0,8,where_draw.y)) && (scenario.scen_monsters[town->creatures(i).number].picture_num >= 1000)) { graf_pos_ref(from_gworld, source_rect) = spec_scen_g.find_graphic((scenario.scen_monsters[town->creatures(i).number].picture_num + k) % 1000); store_loc.x += k % width; store_loc.y += k / width; Draw_Some_Item(*from_gworld, source_rect, ter_draw_gworld, store_loc, sf::BlendAlpha); } else if (scenario.scen_monsters[town->creatures(i).number].picture_num < 1000) { m_start_pic = m_pic_index[scenario.scen_monsters[town->creatures(i).number].picture_num].i + k; from_gworld = &monst_gworld[m_start_pic / 20]; m_start_pic = m_start_pic % 20; source_rect = calc_rect(2 * (m_start_pic / 10), m_start_pic % 10); store_loc.x += k % width; store_loc.y += k / width; Draw_Some_Item(*from_gworld, source_rect, ter_draw_gworld, store_loc, sf::BlendAlpha); } } } } // Returns rect for drawing an item, if num < 25, rect is in big item template, // otherwise in small item template // TODO: I have another function that does the same thing but also returns the texture containing the item along with the RECT RECT get_item_template_rect (short type_wanted) { RECT store_rect; if (type_wanted < 45) { store_rect.top = (type_wanted / 5) * BITMAP_HEIGHT; store_rect.bottom = store_rect.top + BITMAP_HEIGHT; store_rect.left = (type_wanted % 5) * BITMAP_WIDTH; store_rect.right = store_rect.left + BITMAP_WIDTH; } else { store_rect.top = (type_wanted / 10) * 18; store_rect.bottom = store_rect.top + 18; store_rect.left = (type_wanted % 10) * 18; store_rect.right = store_rect.left + 18; } return store_rect; } void draw_items() { short i; RECT source_rect,dest_rect; location where_draw; short pic_num; for (i = 0; i < town->max_items(); i++) { if (town->preset_items[i].code >= 0) { where_draw.x = town->preset_items[i].loc.x - cen_x + 4; where_draw.y = town->preset_items[i].loc.y - cen_y + 4; pic_num = scenario.scen_items[town->preset_items[i].code].graphic_num; if ((where_draw.x >= 0) && (where_draw.x <= 8) && (where_draw.y >= 0) && (where_draw.y <= 8)) { // TODO: Item pics start at 1000 now instead of 150 if (pic_num >= 150) { sf::Texture* source_gworld; graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(pic_num - 150); dest_rect = calc_rect(where_draw.x,where_draw.y); rect_draw_some_item(*source_gworld, source_rect, ter_draw_gworld, dest_rect, sf::BlendAlpha); } else { source_rect = get_item_template_rect(pic_num); dest_rect = calc_rect(where_draw.x,where_draw.y); dest_rect.offset(8,8); if (pic_num >= 45) { dest_rect.top += 9; dest_rect.bottom -= 9; dest_rect.left += 5; dest_rect.right -= 5; } rect_draw_some_item((pic_num < 45) ? items_gworld : tiny_obj_gworld, source_rect, ter_draw_gworld, dest_rect,sf::BlendAlpha); } } } } } void force_tiny_redraw() { // short q,r; // for (q = 0; q < 8; q++) // for (r = 0; r < 64; r++) // ter_changed[q][r] = 255; } void redraw_selected_ter() { // draw_one_terrain_spot(18,8,(unsigned char) current_terrain_type); } void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw) { location where_draw; RECT source_rect; short picture_wanted; sf::Texture* source_gworld; picture_wanted = scenario.ter_types[terrain_to_draw].picture; // if (picture_wanted >= 1000) { // terrain_to_draw = 90; // picture_wanted = 74; // } where_draw.x = (char) i; where_draw.y = (char) j; if(picture_wanted >= 1000 && spec_scen_g) { graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000); } else if (picture_wanted >= 400) { source_gworld = &anim_gworld; picture_wanted -= 400; source_rect.left = 112 * (picture_wanted / 5); source_rect.right = source_rect.left + 28; source_rect.top = 36 * (picture_wanted % 5); source_rect.bottom = source_rect.top + 36; } else { source_rect = get_template_rect(terrain_to_draw); source_gworld = &terrain_gworld[picture_wanted / 50]; } Draw_Some_Item(*source_gworld, source_rect, ter_draw_gworld, where_draw); } void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw) { location where_draw; // TODO: Update for new 12x12 map graphics, rather than 4x4 RECT dest_rect = {0,0,4,4},from_rect = {0,0,4,4}; short picture_wanted; sf::Texture* source_gworld; picture_wanted = scenario.ter_types[terrain_to_draw].picture; where_draw.x = (char) i; where_draw.y = (char) j; dest_rect.offset(8 + 4 * i,8 + 4 * j); switch (picture_wanted) { case 0: case 1: case 73: case 72: tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[0]); break; case 2: case 3: case 4: tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[1]); break; default: if ((picture_wanted < 170) && (map_pats[picture_wanted] > 0)) { tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[map_pats[picture_wanted]]); } else if (picture_wanted >= 1000) { graf_pos_ref(source_gworld, from_rect) = spec_scen_g.find_graphic(picture_wanted % 1000); rect_draw_some_item(*source_gworld, from_rect, ter_draw_gworld, dest_rect); } else if (picture_wanted >= 400) { source_gworld = &anim_gworld; picture_wanted -= 400; if (picture_wanted == 0) tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[13]); else if (picture_wanted == 4) tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[21]); else if (picture_wanted == 7) tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[20]); else if (picture_wanted == 8) tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[19]); else if (picture_wanted == 9) tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[20]); else if (picture_wanted == 10) tileImage(ter_draw_gworld, dest_rect,bg_gworld,map_pat[19]); else { //source_rect.left = 112 * (picture_wanted / 5); //source_rect.right = source_rect.left + 28; //source_rect.top = 36 * (picture_wanted % 5); //source_rect.bottom = source_rect.top + 36; from_rect.offset((picture_wanted / 5) * 24 + 1,(picture_wanted % 5) * 6 + 1 + 156); rect_draw_some_item(small_ter_gworld, from_rect, ter_draw_gworld, dest_rect); //rect_draw_some_item(source_gworld, source_rect, ter_draw_gworld, dest_rect, 0, 0); } } else { //source_rect = get_template_rect(terrain_to_draw); //source_gworld = terrain_gworld[picture_wanted / 50]; from_rect.offset((picture_wanted % 10) * 6 + 1,(picture_wanted / 10) * 6 + 1); rect_draw_some_item(small_ter_gworld, from_rect, ter_draw_gworld, dest_rect); } break; } } /* Draw a bitmap in the world window. hor in 0 .. 8, vert in 0 .. 8, object is ptr. to bitmap to be drawn, and masking is for Copybits. */ // TODO: Wait, why is targ_gworld unused? void Draw_Some_Item(sf::Texture& src_gworld,RECT src_rect,sf::RenderTarget& /*targ_gworld*/,location target,sf::BlendMode mode) { RECT destrec; if ((target.x < 0) || (target.x > 8) || (target.y < 0) || (target.y > 8)) return; destrec.left = 8 + BITMAP_WIDTH * target.x; destrec.right = destrec.left + BITMAP_WIDTH; destrec.top = 8 + BITMAP_HEIGHT * target.y; destrec.bottom = destrec.top + BITMAP_HEIGHT; destrec.left = destrec.right - (src_rect.right - src_rect.left); destrec.top = destrec.bottom - (src_rect.bottom - src_rect.top); rect_draw_some_item(src_gworld,src_rect,ter_draw_gworld,destrec,mode); } /* Input terrain currently trying to draw. Get back RECT in terrain template containing desired pixmap, or RECT to darkness if desired map not present */ RECT get_template_rect (unsigned short type_wanted) { RECT store_rect; short picture_wanted; picture_wanted = scenario.ter_types[type_wanted].picture; if (picture_wanted >= 1000) picture_wanted = 0; picture_wanted = picture_wanted % 50; store_rect.top = 0 + (picture_wanted / 10) * BITMAP_HEIGHT; store_rect.bottom = store_rect.top + BITMAP_HEIGHT; store_rect.left = 0 + (picture_wanted % 10) * BITMAP_WIDTH; store_rect.right = store_rect.left + BITMAP_WIDTH; return store_rect; } void draw_frames() { char q,r,i; location which_pt; RECT draw_rect; for (q = 0; q < 9; q++) { for (r = 0; r < 9; r++) { which_pt.x = cen_x + q - 4; which_pt.y = cen_y + r - 4; draw_rect.top = 23 + r * 36; draw_rect.bottom = 58 + r * 36; draw_rect.left = 23 + q * 28; draw_rect.right = 50 + q * 28; for (i = 0; i < 4; i++) if ((which_pt.x == town->wandering_locs[i].x) && (which_pt.y == town->wandering_locs[i].y)) { frame_rect(ter_draw_gworld, draw_rect, sf::Color::Red); } for (i = 0; i < 4; i++) if ((which_pt.x == town->start_locs[i].x) && (which_pt.y == town->start_locs[i].y)) { frame_rect(ter_draw_gworld, draw_rect, sf::Color::Magenta); } } } } void place_location() { char draw_str[256]; RECT draw_rect,source_rect,erase_rect; RECT text_rect = {0,0,12,100}; short picture_wanted; /* from_rect = terrain_buttons_rect; from_rect.top = from_rect.bottom - 150; draw_rect = from_rect; OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); rect_draw_some_item(terrain_buttons_gworld,from_rect, terrain_buttons_gworld,draw_rect,0,1); */ //EraseRect(&text_rect); erase_rect.left = 2;//terrain_rects[255].left + 17; erase_rect.right = RIGHT_AREA_WIDTH - 1; erase_rect.top = terrain_rects[255].top + 26 - 9;//12 - 9; erase_rect.bottom = erase_rect.top + 12; tileImage(terrain_buttons_gworld, erase_rect,bg_gworld,bg[17]); //MoveTo(terrain_rects[255].left + 20 ,terrain_rects[255].top + 12); location moveTo(5 ,terrain_rects[255].top + 26); draw_rect = text_rect; draw_rect.offset(moveTo); if (overall_mode < MODE_MAIN_SCREEN) sprintf((char *) draw_str,"Center: x = %d, y = %d ",cen_x,cen_y); else { //MoveTo(5 ,terrain_rects[255].top + 28); sprintf((char *) draw_str,"Click terrain to edit. "); } TextStyle style; style.lineHeight = 12; win_draw_string(terrain_buttons_gworld, draw_rect, draw_str, eTextMode::LEFT_TOP, style); moveTo = location(260 ,terrain_rects[255].top + 26); draw_rect = text_rect; draw_rect.offset(moveTo); sprintf((char*)draw_str,"%i",current_terrain_type); win_draw_string(terrain_buttons_gworld, draw_rect, draw_str, eTextMode::LEFT_TOP, style); erase_rect.left = 2; erase_rect.right = RIGHT_AREA_WIDTH - 1; erase_rect.top = terrain_rects[255].bottom + 117; erase_rect.bottom = RIGHT_AREA_HEIGHT + 6; tileImage(terrain_buttons_gworld, erase_rect,bg_gworld,bg[17]); if (overall_mode < MODE_MAIN_SCREEN) { moveTo = location(5,terrain_rects[255].bottom + 129); draw_rect = text_rect; draw_rect.offset(moveTo); win_draw_string(terrain_buttons_gworld, draw_rect, current_string, eTextMode::LEFT_TOP, style); moveTo = location(RIGHT_AREA_WIDTH / 2,terrain_rects[255].bottom + 129); draw_rect = text_rect; draw_rect.offset(moveTo); win_draw_string(terrain_buttons_gworld, draw_rect, current_string2, eTextMode::LEFT_TOP, style); } draw_rect.top = palette_buttons[0][0].top + terrain_rects[255].bottom + 5; draw_rect.left = palette_buttons[9][0].right + 10; // + 17; draw_rect.bottom = draw_rect.top + 36; draw_rect.right = draw_rect.left + 28; picture_wanted = scenario.ter_types[current_terrain_type].picture; if (overall_mode < MODE_MAIN_SCREEN) { if (picture_wanted >= 1000) { sf::Texture* source_gworld; graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(picture_wanted % 1000); rect_draw_some_item(*source_gworld, source_rect,terrain_buttons_gworld,draw_rect); } else if (picture_wanted >= 400) { picture_wanted -= 400; source_rect.left = 112 * (picture_wanted / 5); source_rect.right = source_rect.left + 28; source_rect.top = 36 * (picture_wanted % 5); source_rect.bottom = source_rect.top + 36; rect_draw_some_item(anim_gworld,source_rect,terrain_buttons_gworld,draw_rect); } else { source_rect = get_template_rect(current_terrain_type); rect_draw_some_item(terrain_gworld[picture_wanted / 50],source_rect, terrain_buttons_gworld,draw_rect); } short small_i = get_small_icon(current_terrain_type); RECT tiny_to = draw_rect; tiny_to.top = tiny_to.bottom - 7; tiny_to.left = tiny_to.right - 7; RECT tiny_from = base_small_button_from; tiny_from.offset(7 * (small_i % 10),7 * (small_i / 10)); if (small_i > 0 && small_i < 255) rect_draw_some_item(editor_mixed,tiny_from,terrain_buttons_gworld,tiny_to); } terrain_buttons_gworld.display(); draw_rect = terrain_buttons_rect; draw_rect.offset(RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); rect_draw_some_item(terrain_buttons_gworld.getTexture(),terrain_buttons_rect,mainPtr,draw_rect); } // klugde for speed ...exactly like place location above, but just writes location void place_just_location() { char draw_str[256]; RECT from_rect,draw_rect,erase_rect; erase_rect.left = terrain_rects[255].left + 17; erase_rect.right = RIGHT_AREA_WIDTH - 1; erase_rect.top = terrain_rects[255].top + 12 - 9; erase_rect.bottom = erase_rect.top + 12; tileImage(terrain_buttons_gworld, erase_rect,bg_gworld,bg[17]); //MoveTo(terrain_rects[255].left + 20 ,terrain_rects[255].top + 12); location moveTo(5 ,terrain_rects[255].top + 26); draw_rect = {0,0,12,100}; draw_rect.offset(moveTo); if (overall_mode < MODE_MAIN_SCREEN) sprintf((char *) draw_str,"Center: x = %d, y = %d ",cen_x,cen_y); else { //MoveTo(5 ,terrain_rects[255].top + 28); sprintf((char *) draw_str,"Click terrain to edit. "); } TextStyle style; style.lineHeight = 12; win_draw_string(terrain_buttons_gworld, draw_rect, draw_str, eTextMode::LEFT_TOP, style); from_rect = terrain_buttons_rect; from_rect.top = erase_rect.top; from_rect.bottom = erase_rect.bottom; draw_rect = from_rect; draw_rect.offset(RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); rect_draw_some_item(terrain_buttons_gworld.getTexture(),from_rect,mainPtr,draw_rect); } void set_string(const char *string,const char *string2) { strcpy((char *)current_string,string); // if (strlen(string2) == 0) // current_string2[0] = 0; // else // sprintf((char *)current_string2,"Bob"); strcpy((char *)current_string2,string2); } /* void draw_cur_string() { RECT from_rect,draw_rect; from_rect = terrain_buttons_rect; from_rect.top = from_rect.bottom - 40; draw_rect = from_rect; OffsetRect(&draw_rect,RIGHT_AREA_UL_X,RIGHT_AREA_UL_Y); rect_draw_some_item(terrain_buttons_gworld,from_rect, terrain_buttons_gworld,draw_rect,0,1); MoveTo(RIGHT_AREA_UL_X + 5,terrain_rects[255].bottom + 120); DrawString(current_string); MoveTo(RIGHT_AREA_UL_X + 5,terrain_rects[255].bottom + 132); DrawString(current_string2); } */ bool is_special(short i,short j) { short k; if (editing_town == true) for (k = 0; k < 50; k++) if ((town->special_locs[k].x == i) && (town->special_locs[k].y == j)) return true; if (editing_town == false) for (k = 0; k < 18; k++) if ((current_terrain.special_locs[k].x == i) && (current_terrain.special_locs[k].y == j)) return true; return false; } void take_special(short /*i*/,short /*j*/) { } void make_special(short /*i*/,short /*j*/) { } void sort_specials() { } bool is_spot(short i,short j){ if(editing_town) return is_field_type(i,j,2); else return current_terrain.special_spot[i][j]; return false; } bool is_field_type(short i,short j,short field_type) { unsigned short k; for (k = 0; k < town->preset_fields.size(); k++) if ((town->preset_fields[k].type == field_type) && (town->preset_fields[k].loc.x == i) && (town->preset_fields[k].loc.y == j)) return true; return false; } void make_field_type(short i,short j,short field_type) { unsigned short k; if (is_field_type(i,j,field_type) == true) return; for (k = 0; k < town->preset_fields.size(); k++) if (town->preset_fields[k].type == 0) { town->preset_fields[k].loc.x = i; town->preset_fields[k].loc.y = j; town->preset_fields[k].type = field_type; return; } //give_error("Each town can have at most 50 fields and special effects (webs, barrels, blood stains, etc.). To place more, use the eraser first.","",0); cTown::cField the_field; the_field.loc.x = i; the_field.loc.y = j; the_field.type = field_type; town->preset_fields.push_back(the_field); } void take_field_type(short i,short j,short field_type) { unsigned short k; for (k = 0; k < town->preset_fields.size(); k++) if ((town->preset_fields[k].type == field_type) && (town->preset_fields[k].loc.x == i) && (town->preset_fields[k].loc.y == j)) { town->preset_fields[k].type = 0; return; } } bool is_web(short i,short j) { return is_field_type(i,j,3); } void make_web(short i,short j) { make_field_type(i,j,3); } void take_web(short i,short j) { take_field_type(i,j,3); } bool is_crate(short i,short j) { return is_field_type(i,j,4); } void make_crate(short i,short j) { make_field_type(i,j,4); } void take_crate(short i,short j) { take_field_type(i,j,4); } bool is_barrel(short i,short j) { return is_field_type(i,j,5); } void make_barrel(short i,short j) { make_field_type(i,j,5); } void take_barrel(short i,short j) { take_field_type(i,j,5); } bool is_fire_barrier(short i,short j) { return is_field_type(i,j,6); } void make_fire_barrier(short i,short j) { make_field_type(i,j,6); } void take_fire_barrier(short i,short j) { take_field_type(i,j,6); } bool is_force_barrier(short i,short j) { return is_field_type(i,j,7); } void make_force_barrier(short i,short j) { make_field_type(i,j,7); } void take_force_barrier(short i,short j) { take_field_type(i,j,7); } bool is_sfx(short i,short j,short type) { return is_field_type(i,j,type + 14); } void make_sfx(short i,short j,short type) { make_field_type(i,j,type + 14); } void take_sfx(short i,short j,short type) { take_field_type(i,j,type + 14); } bool is_quickfire(short i,short j) { return is_field_type(i,j,8); } void make_quickfire(short i,short j) { make_field_type(i,j,8); } void take_quickfire(short i,short j) { take_field_type(i,j,8); } bool container_there(location l) { if (editing_town == false) return false; if(scenario.ter_types[town->terrain(l.x,l.y)].special == eTerSpec::IS_A_CONTAINER) return true; if (is_barrel(l.x,l.y) == true) return true; if (is_crate(l.x,l.y) == true) return true; return 0; } //void get_str(const char* str,short i, short j) //{ // if (i == -1) { // strcpy((char *) str,data_store->scen_item_list.monst_names[j]); // return; // } // if (i == -2) { // strcpy((char *) str,data_store->scen_item_list.scen_items[j].full_name); // return; // } // if (i == -3) { // strcpy((char *) str,buttons[available_dlog_buttons[j]].str); // return; // } // if (i == -4) { // strcpy((char *) str,data_store->scen_item_list.ter_names[j]); // return; // } // if (i == -5) { // get_str(str,40,j * 7 + 1); // return; // } // GetIndString(str, i, j); // p2cstr(str); //} void record_display_strings(){}