# oboe makefile CC=clang++ CFLAGS=-ferror-limit=0 -Werror=format -ftemplate-backtrace-limit=0 -Werror=return-type -Werror=parentheses -Werror=dangling-else -isystem/usr/local/Cellar/boost/1.58.0/include -Wfloat-equal -Wno-long-long -std=c++11 -stdlib=libc++ LIBFLAGS = -lboost_filesystem -lboost_system -L/usr/local/Cellar/boost/1.58.0/lib -lobjc -lz -lsfml-graphics -lsfml-window -lsfml-system -lsfml-audio -lc++ -framework Cocoa -framework CoreFoundation -framework OpenGL CINCLUDES=-Isrc -Isrc/classes -Isrc/dialogxml -Isrc/dialogxml/xml-parser -Isrc/tools -Isrc/tools/gzstream -Isrc/tools/resmgr LIB=/usr/local/lib boost_lib=-lboost_filesystem -lboost_system -L$LIB boost_include=-I/usr/local/include/boost all: game pced scened obj/gzstream.o: src/tools/gzstream/gzstream.cpp src/tools/gzstream/gzstream.h $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/oldstructs.o: src/oldstructs.cpp src/oldstructs.hpp $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/tools_%.o: src/tools/%.cpp $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/tools_%.o: src/tools/%.mm $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/class_%.o: src/classes/%.cpp $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/dialog_%.o: src/dialogxml/%.cpp $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/tinyxml%.o: src/dialogxml/xml-parser/tinyxml%.cpp $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) -DTIXML_USE_TICPP obj/ti%.o: src/dialogxml/xml-parser/ti%.cpp src/dialogxml/xml-parser/ti%.h $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) -DTIXML_USE_TICPP obj/boe.%.o: src/boe.%.cpp $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/boe.%.o: src/boe.%.mm $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/pc.%.o: src/pcedit/pc.%.cpp $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/pc.%.o: src/pcedit/pc.%.mm $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/scen.%.o: src/scenedit/scen.%.cpp $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/scen.%.o: src/scenedit/scen.%.mm $(CC) -c $(CINCLUDES) -o $@ $< $(CFLAGS) obj/common.o: obj/gzstream.o obj/oldstructs.o $(COMMON_SRC) ld -r $^ -o obj/common.o exe/bin/boe: obj/common.o $(BOE_SRC) $(CC) $(CFLAGS) $(CINCLUDES) $^ -o exe/bin/boe $(LIBFLAGS) exe/bin/pced: obj/common.o $(PC_SRC) $(CC) $(CFLAGS) $(CINCLUDES) $^ -o exe/bin/pced $(LIBFLAGS) exe/bin/scened: obj/common.o $(ED_SRC) $(CC) $(CFLAGS) $(CINCLUDES) $^ -o exe/bin/scened $(LIBFLAGS) game: exe/bin/boe resources pced: exe/bin/pced resources scened: exe/bin/scened resources resources: sounds.exa graphics.exd strings dialogs fonts scenarios shaders shaders: src/tools/mask.vert src/tools/mask.frag mkdir -p 'exe/Blades of Exile/data/shaders' cp -fp src/tools/mask.* 'exe/Blades of Exile/data/shaders/' sounds.exa: cp -Rfp rsrc/sounds.exa 'exe/Blades of Exile/Scenario Editor/' graphics.exd: cp -Rfp rsrc/graphics.exd 'exe/Blades of Exile/Scenario Editor/' strings: cp -Rfp rsrc/strings/ 'exe/Blades of Exile/data/' dialogs: mkdir -p 'exe/Blades of Exile/data/dialogs' cp -fp rsrc/dialogs/*.xml 'exe/Blades of Exile/data/dialogs/' fonts: cp -Rfp rsrc/fonts/ 'exe/Blades of Exile/data/' scenarios: cp -fp 'rsrc/Blades of Exile Scenarios'/*.{exs,meg} 'exe/Blades of Exile/Blades of Exile Scenarios/' cp -fp 'rsrc/Blades of Exile Bases'/*.exs 'exe/Blades of Exile/Scenario Editor/Blades of Exile Base' clean: rm -rf obj exe/bin