#include "boe.menus.hpp" #include #include #include #include "universe.hpp" #include "boe.party.hpp" #include "boe.infodlg.hpp" #include "boe.consts.hpp" #include "spell.hpp" #include "winutil.hpp" // This is the index of each menu on the menubar enum { FILE_MENU_POS = 0, OPT_MENU_POS = 1, ACT_MENU_POS = 2, MONST_MENU_POS = 3, MAGE_MENU_POS = 4, PRIEST_MENU_POS = 5, LIB_MENU_POS = 6, HELP_MENU_POS = 7, }; extern short on_spell_menu[2][62]; extern short on_monst_menu[256]; extern bool party_in_memory; extern cUniverse univ; extern eGameMode overall_mode; extern sf::RenderWindow mainPtr; std::map menuChoices; void init_menubar() { } void adjust_monst_menu() { } void init_spell_menus() { } void adjust_spell_menus() { } void menu_activate() { } void hideMenuBar() { } void showMenuBar() { } #include "cursors.hpp" #include "fileio.hpp" #include "boe.graphics.hpp" #include "boe.actions.hpp" #include "boe.fileio.hpp" extern bool ae_loading, finished_init; void set_up_apple_events(int argc, char* argv[]) { }