Classify Custom Graphics: First Graphic: Terrain (non-animated) Terrain (animated) Terrain (6 map icons) Monster (1x1 small) Monster (2x1 wide) Monster (1x2 tall) Monster (2x2 large) Dialog Icon (36x36 split) Large Dialog Icon (72x72) Talk Portrait (32x32 split) Item Boom Missile Part of another graphic You can use this dialog to let the scenario editor know how to interpret the contents of your custom graphics sheets. Above you see a single line of one of your sheets. For each slot, you can specify what type of graphic it is intended to represent; this information will be used by the editor to offer that graphic in relevant contexts (for example, marking it as an item graphic will cause the editor to include it in the list of item graphics to select). This is solely for use by the editor and does not prevent you from using a graphic in more than one way (for example, both as an item and as a monster); in that case, you would simply have to enter the number manually. For graphics that take up more than one slot, mark only the first slot as the required type; subsequent slots should instead be marked as "part of another graphic".