Fix UI bugs in shopping #568
@@ -920,7 +920,7 @@ void handle_switch_pc_items(short which_pc, bool& need_redraw) {
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set_stat_window_for_pc(which_pc);
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if(overall_mode == MODE_SHOPPING) {
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set_up_shop_array();
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draw_shop_graphics(0,item_screen_button_rects[which_pc]); // rect is dummy
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draw_shop_graphics(false,false,item_screen_button_rects[which_pc]); // rect is dummy
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}
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}
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}
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@@ -1623,7 +1623,7 @@ bool handle_action(const sf::Event& event, cFramerateLimiter& fps_limiter) {
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put_item_screen(stat_window);
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if(overall_mode == MODE_SHOPPING) {
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set_up_shop_array();
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draw_shop_graphics(0,pc_buttons[0][PCBTN_NAME]);
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draw_shop_graphics(false,false,pc_buttons[0][PCBTN_NAME]);
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}
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}
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@@ -164,6 +164,8 @@ const int UI_LAYER_MENUBAR = 1200;
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const int talk_gword_offset_x = 19;
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const int talk_gword_offset_y = 7;
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const int TALK_WORD_SIZE = 18;
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#ifdef __APPLE__
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enum eMenuChoice {
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MENU_CHOICE_NONE,
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@@ -149,7 +149,7 @@ bool start_shop_mode(short which,short cost_adj,std::string store_name, bool can
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put_background();
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draw_shop_graphics(0,area_rect);
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draw_shop_graphics(false,false,area_rect);
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put_item_screen(stat_window);
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give_help(26,27);
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@@ -177,12 +177,13 @@ void end_shop_mode() {
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shop_sbar->hide();
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done_btn->hide();
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help_btn->hide();
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if(store_pre_shop_mode == MODE_TALKING) {
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save_talk_str1 = "You conclude your business.";
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save_talk_str2 = "";
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place_talk_str(save_talk_str1, save_talk_str2, 0, dummy_rect);
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update_last_talk(TALK_BUSINESS);
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}else{
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help_btn->hide();
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}
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overall_mode = store_pre_shop_mode;
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@@ -243,22 +244,25 @@ bool handle_shop_event(location p, cFramerateLimiter& fps_limiter) {
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// Since shop UI was drawn into the game window with offsets, we need to apply
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// the same offsets to event catching areas.
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rectangle active_rect { shopping_rects[i][SHOPRECT_ACTIVE_AREA] };
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rectangle visual_rect { active_rect };
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visual_rect.right += 10;
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active_rect.offset(talk_gword_offset_x, talk_gword_offset_y);
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rectangle item_help_rect { shopping_rects[i][SHOPRECT_ITEM_HELP] };
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rectangle visual_item_help_rect { item_help_rect };
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item_help_rect.offset(talk_gword_offset_x, talk_gword_offset_y);
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if(p.in(active_rect)) {
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click_shop_rect(active_rect);
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click_shop_rect(visual_rect, false);
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handle_sale(what_picked);
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return true;
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} else if(p.in(item_help_rect)){
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click_shop_rect(item_help_rect);
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click_shop_rect(visual_item_help_rect, true);
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handle_info_request(what_picked);
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return true;
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}
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}
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return false;
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return p.in(rectangle(talk_gworld));
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}
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void handle_sale(int i) {
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@@ -419,14 +423,14 @@ void handle_sale(int i) {
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}
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// Maybe that was the last of that item, so re-init the shop array just in case.
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set_up_shop_array();
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draw_shop_graphics(0,dummy_rect);
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draw_shop_graphics(false,false,dummy_rect);
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print_buf();
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put_pc_screen();
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put_item_screen(stat_window);
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// This looks to be redundant, but I'm just preserving the previous behavior of the code.
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set_up_shop_array();
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draw_shop_graphics(false, {});
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draw_shop_graphics(false,false,{});
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}
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@@ -581,22 +585,32 @@ void set_up_shop_array() {
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static void reset_talk_words() {
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// first initialise talk_words here
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talk_words.clear();
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static const rectangle preset_rects[9] = {
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rectangle{366,4,386,54}, rectangle{366,70,386,130}, rectangle{366,136,386,186},
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rectangle{389,4,409,54}, rectangle{389,70,409,120}, rectangle{389,121,409,186},
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rectangle{389,210,409,270}, rectangle{366,190,386,270},
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rectangle{343,4,363,134},
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static const std::vector<location> preset_word_locs = {
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{4, 366}, {70, 366}, {136, 366},
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{4, 389}, {70, 389}, {121, 389},
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{210, 389}, {190, 366},
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{4, 343}
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};
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static const char*const preset_words[9] = {
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static const std::vector<std::string> preset_words = {
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"Look", "Name", "Job",
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"Buy", "Sell", "Record",
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"Done", "Go Back",
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"Ask About...",
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};
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TextStyle style;
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style.font = FONT_DUNGEON;
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style.pointSize = TALK_WORD_SIZE;
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// Place buttons at bottom.
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for(short i = 0; i < 9; i++) {
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word_rect_t preset_word(preset_words[i], preset_rects[i]);
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for(short i = 0; i < preset_words.size(); i++) {
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std::string word = preset_words[i];
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location tl = preset_word_locs[i];
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location br = tl;
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short h;
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br.x += string_length(word, style, &h);
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br.y += h;
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rectangle rect {tl,br};
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word_rect_t preset_word(word, rect);
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preset_word.on = PRESET_WORD_ON;
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preset_word.off = PRESET_WORD_OFF;
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switch(i) {
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@@ -1143,7 +1157,7 @@ bool handle_talk_event(location p, cFramerateLimiter& fps_limiter) {
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break;
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}
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handle_talk_node(which_talk_entry);
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return clicked_word;
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return clicked_word || p.in(rectangle(talk_gworld));
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}
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//town_num; // Will be 0 - 200 for town, 200 - 290 for outdoors
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@@ -521,7 +521,7 @@ void redraw_screen(int refresh) {
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refresh_talking();
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break;
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case MODE_SHOPPING:
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if(refresh & REFRESH_DLOG) draw_shop_graphics(0,{0,0,0,0});
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if(refresh & REFRESH_DLOG) draw_shop_graphics(false,false,{0,0,0,0});
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refresh_shopping();
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break;
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default:
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@@ -830,11 +830,25 @@ static void replay_action(Element& action) {
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click_talk_rect(word_rect);
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handle_talk_node(word_rect.node);
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return;
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}else if(t == "click_shop_rect"){
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}
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// Legacy action: clicking any shop button used to highlight both the info
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// button and the item text (which was a bug)
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else if(t == "click_shop_rect"){
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rectangle rect = boost::lexical_cast<rectangle>(action.GetText());
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click_shop_rect(rect);
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return;
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}else if(t == "end_shop_mode"){
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}
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// Fixed versions:
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else if(t == "click_shop_item"){
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rectangle rect = boost::lexical_cast<rectangle>(action.GetText());
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click_shop_rect(rect, false);
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}else if(t == "click_shop_item_help"){
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rectangle rect = boost::lexical_cast<rectangle>(action.GetText());
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click_shop_rect(rect, true);
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}
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else if(t == "end_shop_mode"){
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end_shop_mode();
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return;
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}else if(t == "scrollbar_setPosition"){
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@@ -599,15 +599,16 @@ void do_explosion_anim(short /*sound_num*/,short special_draw, short snd) {
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store_booms[i].boom_type = -1;
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}
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void click_shop_rect(rectangle area_rect) {
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void click_shop_rect(rectangle area_rect, bool item_help) {
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if(recording){
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record_action("click_shop_rect", boost::lexical_cast<std::string>(area_rect));
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std::string action_name = item_help ? "click_shop_item_help" : "click_shop_item";
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record_action(action_name, boost::lexical_cast<std::string>(area_rect));
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}
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draw_shop_graphics(1,area_rect);
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draw_shop_graphics(!item_help,item_help,area_rect);
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mainPtr.display();
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play_sound(37, time_in_ticks(5));
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draw_shop_graphics(0,area_rect);
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draw_shop_graphics(false,false,area_rect);
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}
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@@ -627,7 +628,7 @@ graf_pos calc_item_rect(int num,rectangle& to_rect) {
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}
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// mode 1 - drawing dark for button press
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void draw_shop_graphics(bool pressed,rectangle clip_area_rect) {
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void draw_shop_graphics(bool item_pressed, bool item_help_pressed, rectangle clip_area_rect) {
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rectangle area_rect,item_info_from = {11,42,24,56};
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rectangle face_rect = {6,6,38,38};
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@@ -650,20 +651,24 @@ void draw_shop_graphics(bool pressed,rectangle clip_area_rect) {
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style.font = FONT_DUNGEON;
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style.pointSize = 18;
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area_rect = rectangle(talk_gworld);
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talk_gworld.setActive(false);
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if(pressed) {
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// Only re-render on top of the item that is clicked:
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if(item_pressed || item_help_pressed) {
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clip_area_rect.offset(-area_rect.left, -area_rect.top);
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clip_rect(talk_gworld, clip_area_rect);
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} else {
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frame_rect(talk_gworld, area_rect, Colours::BLACK);
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area_rect.inset(1,1);
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tileImage(talk_gworld, area_rect,bg[12]);
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frame_rect(talk_gworld, shop_frame, Colours::BLACK);
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}
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area_rect = rectangle(talk_gworld);
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frame_rect(talk_gworld, area_rect, Colours::BLACK);
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area_rect.inset(1,1);
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tileImage(talk_gworld, area_rect,bg[12]);
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frame_rect(talk_gworld, shop_frame, Colours::BLACK);
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// Place store icon
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if(!pressed) {
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// Place store icon:
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// We can skip this when rendering for a button press, but it won't matter anyway
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// because button press rendering is clipped anyway.
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if(!item_pressed || item_help_pressed) {
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rectangle from_rect = {0,0,32,32};
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std::shared_ptr<const sf::Texture> from_gw;
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int i = std::max<int>(0, active_shop.getFace());
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@@ -717,7 +722,7 @@ void draw_shop_graphics(bool pressed,rectangle clip_area_rect) {
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}
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win_draw_string(talk_gworld,shopper_name,title.str(),eTextMode::LEFT_TOP,style);
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if(pressed)
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if(item_pressed)
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style.colour = Colours::TITLE_BLUE;
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else
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style.colour = Colours::BLACK;
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@@ -779,7 +784,7 @@ void draw_shop_graphics(bool pressed,rectangle clip_area_rect) {
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rect_draw_some_item(invenbtn_gworld, {0, 29, 7, 36}, talk_gworld, cost_rect, sf::BlendAlpha);
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style.pointSize = 10;
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win_draw_string(talk_gworld,shopping_rects[i][SHOPRECT_ITEM_EXTRA],cur_info_str,eTextMode::WRAP,style);
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rect_draw_some_item(invenbtn_gworld,item_info_from,talk_gworld,shopping_rects[i][SHOPRECT_ITEM_HELP],pressed ? sf::BlendNone : sf::BlendAlpha);
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rect_draw_some_item(invenbtn_gworld,item_info_from,talk_gworld,shopping_rects[i][SHOPRECT_ITEM_HELP],item_help_pressed ? sf::BlendNone : sf::BlendAlpha);
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}
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// Finally, cost info and help strs
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@@ -801,6 +806,9 @@ void draw_shop_graphics(bool pressed,rectangle clip_area_rect) {
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shop_sbar->show();
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else shop_sbar->hide();
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done_btn->show();
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done_btn->draw();
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help_btn->show();
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help_btn->draw();
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}
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void refresh_shopping() {
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@@ -845,6 +853,7 @@ void click_talk_rect(word_rect_t word) {
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style.colour = word.on;
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win_draw_string(mainPtr, wordRect, word.word, eTextMode::WRAP, style);
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place_talk_face();
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help_btn->draw();
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mainPtr.display();
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play_sound(37, time_in_ticks(5));
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rect_draw_some_item(talk_gworld.getTexture(),talkRect,mainPtr,talk_area_rect);
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@@ -863,7 +872,7 @@ void place_talk_str(std::string str_to_place,std::string str_to_place2,short col
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TextStyle style;
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style.font = FONT_DUNGEON;
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style.pointSize = 18;
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style.pointSize = TALK_WORD_SIZE;
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if(c_rect.right > 0) {
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mainPtr.setActive(false);
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@@ -59,8 +59,8 @@ void add_missile(location dest,miss_num_t missile_type,short path_type,short x_a
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void add_explosion(location dest,short val_to_place,short place_type,short boom_type,short x_adj,short y_adj, bool use_unique_ran = false);
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void do_missile_anim(short num_steps,location missile_origin,short sound_num) ;
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void do_explosion_anim(short sound_num,short expand,short snd = -1);
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void click_shop_rect(rectangle area_rect);
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void draw_shop_graphics(bool pressed,rectangle clip_area_rect);
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void click_shop_rect(rectangle area_rect, bool item_help = false);
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void draw_shop_graphics(bool item_pressed, bool item_help_pressed, rectangle clip_area_rect);
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void refresh_shopping();
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void click_talk_rect(word_rect_t word);
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void place_talk_str(std::string str_to_place,std::string str_to_place2,short color,rectangle c_rect);
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Reference in New Issue
Block a user