Fix invis #595
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I consulted with Slarty on how this spell was probably supposed to work based on the code. Slarty explained how indexing the hit_chance array by monster level can be a debuff even if monster level isn't halved (as in the case of the ranged attack on an invisible target). The only real bug here is that in melee cases, an early return would happen even if the roll failed and no text was printed.
Fix #110