Add scenario settings to set custom boat and/or horse images #299

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opened 2023-01-07 00:38:25 +00:00 by CelticMinstrel · 5 comments
CelticMinstrel commented 2023-01-07 00:38:25 +00:00 (Migrated from github.com)

Essentially, in the scenario details window, you could set the number of the picture used for the boats and horses. The picture format would be the same as for the built-in horse and boat graphic, and probably numbering would be something like 1000+x for a custom graphic.

That would mean you can make the boat look like a horse if you really want to, or the horse look like a boat. It also means there's a way to use the new ship graphic.

Essentially, in the scenario details window, you could set the number of the picture used for the boats and horses. The picture format would be the same as for the built-in horse and boat graphic, and probably numbering would be something like 1000+x for a custom graphic. That would mean you can make the boat look like a horse if you really want to, or the horse look like a boat. It also means there's a way to use the new ship graphic.
NQNStudios commented 2025-05-27 13:51:22 +00:00 (Migrated from github.com)

We could also do this for individual boats/horses. A scenario setting could set the default, and each vehicle could have its own. Or if having it in two places is too confusing, it could just be on individual vehicles.

We could also do this for individual boats/horses. A scenario setting could set the default, and each vehicle could have its own. Or if having it in two places is too confusing, it could just be on individual vehicles.
CelticMinstrel commented 2025-05-27 17:45:41 +00:00 (Migrated from github.com)

For reference, I think the only reason I didn't implement this already was because I wasn't sure whether I wanted to make a new PIC_VEHICLE or reuse PIC_MONST for this.

If reusing PIC_MONST, the vehicle graphics would need to be moved into the monster sheets.

For reference, I think the only reason I didn't implement this already was because I wasn't sure whether I wanted to make a new `PIC_VEHICLE` or reuse `PIC_MONST` for this. If reusing `PIC_MONST`, the vehicle graphics would need to be moved into the monster sheets.
CelticMinstrel commented 2025-05-27 17:48:21 +00:00 (Migrated from github.com)

[accidental post]

[accidental post]
NQNStudios commented 2025-05-27 17:52:53 +00:00 (Migrated from github.com)

Oh, I see how using a monster graphic could be very cool. You could turn any (small) creature into a mount.

We would probably want to allow specifying a string to refer to it, so the buffer doesn't print "Your horse can't go there" if the thing is custom. Same for boat buffer messages.

Gosh, we could also add flying mounts.....

Oh, I see how using a monster graphic could be very cool. You could turn any (small) creature into a mount. We would probably want to allow specifying a string to refer to it, so the buffer doesn't print "Your horse can't go there" if the thing is custom. Same for boat buffer messages. Gosh, we could also add flying mounts.....
CelticMinstrel commented 2025-05-28 04:33:58 +00:00 (Migrated from github.com)

Meanwhile, I was thinking the other way around. You could make a monster that's just a boat.

Meanwhile, I was thinking the other way around. You could make a monster that's just a boat.
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