832ceffe8e
launch from start: restart scenario if already in it
2025-01-15 23:05:53 -05:00
3b3d4fd4f8
catch on the same line
2025-01-15 23:05:53 -05:00
9739ab2f61
add 2 more launch types
2025-01-15 23:05:53 -05:00
3db902ea37
clarify arg error messages
2025-01-15 23:05:53 -05:00
bf08f03b52
put cases on same line
2025-01-15 23:05:53 -05:00
0742fe5fe0
error message suggest non-paren location
2025-01-15 23:05:53 -05:00
4d005cda2a
More succinct using statements
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Co-authored-by: Celtic Minstrel <CelticMinstrel@users.noreply.github.com >
2025-01-15 23:05:53 -05:00
31cb2d7cab
merge and parse location arguments
2025-01-15 23:05:53 -05:00
24e63e55cb
parse N, S, E, W
2025-01-15 23:05:53 -05:00
ad7a7e3fae
search default paths for scenarios when unqualified --scenario input
2025-01-15 23:05:53 -05:00
17ea769bab
start the party in the outdoor section of the forced town
2025-01-15 23:05:53 -05:00
e6a6707c36
skip intro dialog and special node when cli launches a scenario
2025-01-15 23:05:53 -05:00
a99b4be663
shift-O print outdoor section and local/global position
2025-01-15 23:05:52 -05:00
b1e7021b7a
implement outdoor x,y command-line args
2025-01-15 23:05:52 -05:00
0addd214da
debug_leave_town redraw terrain immediately
2025-01-15 23:05:52 -05:00
b268729cd1
handle --town option with --entrance or --x, --y
2025-01-15 23:05:52 -05:00
d5709e3601
organize and document cli args
2025-01-15 23:05:52 -05:00
42120f2d03
Clara path parameters must be std::string to parse >1 token
2025-01-15 23:05:52 -05:00
c1adc48799
add more scenario args and validation logic
2025-01-15 23:05:52 -05:00
0a815bc50c
load a scenario from the command-line
2025-01-15 23:05:52 -05:00
5936b1c579
global vector for extra scenario directories
2025-01-15 23:05:52 -05:00
4b8a416509
change_fps action for debugging replays
2025-01-15 15:10:53 -06:00
a3cd5c9e73
When replay throws an error, stop replaying
2025-01-15 15:07:26 -06:00
4eb425cc91
record and replay the burma shave easter egg
2025-01-15 15:05:10 -06:00
6f0145c285
Revert "always combine_things() after identifying a held item"
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This reverts commit 364712ef9e
.
2025-01-08 23:06:44 -05:00
12a6850992
line break to show all of recharge message
2025-01-08 23:06:44 -05:00
3ad8b87417
move all_items_identified into cParty
2025-01-08 23:06:44 -05:00
79bf21cb7d
end item target mode when all items are identified
2025-01-08 23:06:44 -05:00
b174dd3fb5
always combine_things() after identifying a held item
2025-01-08 23:06:44 -05:00
1a532a3c6e
cancel identify spell if not needed
2025-01-08 23:06:44 -05:00
655796fb5e
line break to show all of identify message
2025-01-08 23:06:44 -05:00
b1c7b9bf0b
another TODO note for the identify spell
2025-01-08 23:06:44 -05:00
9967100e0a
forgot Escape to cancel item target mode
2025-01-08 23:06:44 -05:00
b7da0f0c62
remove ITEMBTN_NORM and _ALL, and button_position arg
2025-01-08 19:07:22 -05:00
78779b7d98
remove unnecessary parens
2025-01-08 19:07:22 -05:00
0f5cd51126
Simplify scary logic around inventory item buttons.
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Fix #233
2025-01-08 19:07:22 -05:00
c16807690c
Note about a TODO
2025-01-07 21:35:59 -05:00
8253088ba4
remove the cancel button in case where it would be ignored
2025-01-07 21:35:59 -05:00
65dbf8dc88
Merge pull request #519 from NQNStudios:sounds
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* Changed shop purchase sound effects where Yum! definitely didn't fit. For alchemy, mage spells, and priest spells, I made the sound the same as the sound when you perform those actions. I figure this actually makes sense because the teacher would show you how to do the thing.
* For skill training, I made the sound be the same as leveling up. I think this makes sense.
* When something is too heavy to pick up, the "Argh!" labeled as 'Action Failure' in the editor sound picker makes a lot of sense--you tried to pick it up and were frustrated.
* I changed beep() so every platform just plays sound effect 1, the one labeled "low beep" [here](http://openboe.com/docs/editor/appendix/Sounds.html ) that's labeled "Cancel target lock" in the editor picker. I think this reasonable.
* Removed `ding()` which was an unused alias for `beep()`
2025-01-07 21:34:08 -05:00
270b2bb802
fix last case of textSide
2024-12-03 09:44:40 -05:00
c537a3701c
Fix replay mode black bg startup menu
2024-12-03 09:44:40 -05:00
ec811168c5
when replaying, splash setting disable BOTH (save a lot of time)
2024-12-03 09:44:40 -05:00
c2dc4f2252
spell menu measure spell labels
2024-12-03 09:44:40 -05:00
2b01a18bb3
make text-size an optional attribute of button
2024-12-03 09:44:40 -05:00
bab6b2f8f8
fix map scale
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Somewhere along the line, I broke the map scale so it was using UI scale.
2024-12-03 09:44:40 -05:00
9bf009ce83
remove TODO note
2024-12-03 09:44:40 -05:00
7966d5a93e
remove bad check
2024-12-03 09:44:40 -05:00
e409464a97
hide main window scale options that won't fit
2024-12-03 09:44:40 -05:00
925306825b
match reset help button text size to leds
2024-12-03 09:44:40 -05:00
5b4cef4bc7
fix event return value
2024-12-03 09:44:40 -05:00