Commit Graph

62 Commits

Author SHA1 Message Date
f9212f8b1e recover monster thrash numbers and hidden town flags in busywork 2025-05-19 21:41:01 -05:00
331848359f recover monster thrash numbers and hidden town flags in valleydy 2025-05-19 21:41:00 -05:00
7ddb24ec43 Message to point out day counter in ZKR 2025-05-19 21:41:00 -05:00
f76e942c55 audit button order for every 3choice in ZKR 2025-05-19 21:40:59 -05:00
7cc22681ca audit button order for every 3choice in ASR 2025-05-13 12:28:06 -05:00
83e0d1b7bf audit button order for every 3choice in busywork and valleydy 2025-05-12 22:25:49 -05:00
831ae97243 Fix strong potion graphics--they were only correct in ZKR 2025-05-12 08:55:14 -05:00
266d234074 match stackability, rechargeability of bladbase in busywork 2025-05-12 08:50:01 -05:00
88661563ac match stackability, rechargeability of bladbase in stealth + fixes
Opals would have stacked with dust, so I gave them a different flag.
Should opals be added to bladbase?

Fixed some typos
2025-05-12 08:38:11 -05:00
60423fd5ca match stackability, rechargeablity, and javelin level of bladbase in stealth 2025-05-12 07:58:38 -05:00
85729c2751 match stackability and rechargeablity of bladbase in valleydy 2025-05-12 07:20:37 -05:00
9a36a57d80 flip yes/no in ZKR 2025-05-11 20:26:43 -05:00
dc0b3d4e27 don't let me use the control panel after ending triggered 2025-05-11 19:17:12 -05:00
c6516408b8 VoDT - play special node if I get to fountain with move mountains 2025-05-11 15:01:04 -05:00
ac171c796a ZKR and cavebase use brighter baby hydra 2025-05-11 14:35:57 -05:00
d7dc40b434 connect sweetgrove smithy to the road 2025-05-11 10:56:06 -05:00
6ac53d92eb flip yes/no and annotate an important sdf 2025-05-11 10:51:37 -05:00
780dd3a3b9 Jaen's fortress start hidden and re-hide after you kill Jaen 2025-05-11 10:51:36 -05:00
8806f9edb7 Fix the rest of town hostile nodes in ASR 2025-05-11 10:51:36 -05:00
e768dab6ea Flip yes/no again 2025-05-11 10:51:35 -05:00
2828477e3f make display message one-time
It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
2025-05-11 10:51:34 -05:00
d41b8d97c5 make Empire Outpost hostile 2025-05-11 10:51:10 -05:00
92567f152f remove editor state from scenario.xml files 2025-05-11 10:51:02 -05:00
49f3a09cfd Empire Outpost supposed to be hidden 2025-05-11 10:51:01 -05:00
f08e1d548d fix typo in sewers 2025-05-11 10:50:57 -05:00
e0bfd697f7 Another node in ASR meant to block the action 2025-05-11 10:50:07 -05:00
c8a2817987 Make Canizares' shops icons and names consistent 2025-05-11 10:50:05 -05:00
67137ee662 prevent entry to lord volpe's mansion
It looks like this is a conversion bug that was fixed but not reapplied
to stealth.boes
2025-05-11 10:50:04 -05:00
b04381b15f reorder yes/no buttons in selathni 2025-05-11 10:50:03 -05:00
77b0a11f66 reorder yes/no on 2 more nodes 2025-05-11 10:50:03 -05:00
a4a834f4c0 fix one-time dialog with no SDF in icy tunnels 2025-05-11 10:50:02 -05:00
3ca33acc8f ASR fix special node on wrong room
The sign says 'military barracks' but the text describes
a serf barracks. the serf barracks is the room north of
the military barracks.
2025-05-11 10:50:01 -05:00
3f1e3d4a59 fix ordering of buttons for another special 2025-05-11 10:49:57 -05:00
c3dcd55dc7 Fill empty tile breaking cave wall transition in Small Cave 2025-05-11 10:49:41 -05:00
f83c49d073 Flip another awkward yes/no ordering in VoDT 2025-05-11 10:49:34 -05:00
302d85a051 Fix VoDT GIFTS chief node jump to nowhere 2025-05-11 10:49:29 -05:00
8566b89826 Talk node don't line break before closing quote 2025-05-11 10:49:28 -05:00
db96fd21fa Fix typos in VoDT 2025-05-11 10:49:14 -05:00
921e2048e7 make rat silo message a oneshot. Fix #713 2025-05-06 15:24:13 -05:00
783b19e429 Make all scenarios match VoDT arrow/bolt values 2025-03-19 19:31:31 -05:00
2145d88133 Remove the <os> element from scenarios
Fix #522
2025-02-16 21:41:47 -05:00
josefwk
f22f248f4e Fixed typos for Resurrection Balm and Leather Baldric (#579) 2025-02-07 19:43:29 -05:00
f141149287 Classify the custom graphics in the preset scenarios 2020-02-09 12:18:04 -05:00
fd139c59de Fix incorrect Prevent Action special nodes in the scenarios, caused by incorrect import code
The fix was implemented by re-importing the legacy scenarios and re-exporting them,
then simply accepting any changes to a Prevent Action node.
2020-01-19 16:51:48 -05:00
e39ccf745b VoDT: Fix various out-of-range message errors 2020-01-12 12:16:14 -05:00
13e61047d9 VoDT: Merge Bristow's shops into a single shop 2019-12-14 12:14:39 -05:00
1b1aba0bd5 VoDT: Merge some of the shops 2019-11-24 20:28:53 -05:00
688869260b BB: Lots of spelling/grammar fixes
Thanks to ADoS for these fixes
2017-02-12 20:56:48 -05:00
3c422f3870 BB: Add descriptions for the custom items 2017-02-12 20:53:40 -05:00
7392943e3d Properly adjust terrain graphics in special nodes when porting
This also fixes two instances of unadjusted graphics in the scenarios
2017-02-10 10:24:32 -05:00