Commit Graph

11 Commits

Author SHA1 Message Date
8e43ce4347 Add preview button to item/monster edit dialogs
This shows the monster or item info dialog as it would appear in-game
2017-01-22 11:02:26 -05:00
da58f09fca All dialogs now use default skin and foreground colour
(The attributes are still available in the schema though, and will not be removed.)
2015-10-03 03:00:22 -04:00
893fa1e4ff Dialog formatting
- Newlines at end of file
- Remove debug attribute
- Indentation in the XSL
2015-10-03 02:50:44 -04:00
71584d4401 Remove obsolete commented doctype declarations from dialogs 2015-09-13 14:32:03 -04:00
2e88b55759 Add new type of item that gives a quest when picked up 2015-02-07 12:50:35 -05:00
e689ed93ef Update the in-game item info dialog and restore support for long item descriptions 2015-01-21 21:26:23 -05:00
311a3c0702 Get the item abilities dialog working and updated for new stuff
- Add additional treasure type for "unique" items
- Main item dialog now shows the item ability's display name, and also has more space for the item's full name
- (Game) No-ammo missiles (eg slings) are now counted as weapons by shops
- (Dialog Engine) Fix LED groups being drawn when invisible
2015-01-21 14:04:40 -05:00
7837459177 New item variety: Special
- When picked up or purchased, the party gains a special item
2015-01-20 17:45:15 -05:00
bbe8e766ca Update the edit item dialog for new things (missiles, arbitrary key weapon skills)
- Also, missile weapons now use the key skill as well
- Fix guessing of missile types - using the item level didn't work out since the levels weren't what the original code expected, so now it just goes by the name
2015-01-20 17:18:42 -05:00
ecd0867b65 Convert scenario details dialog and make numeric fields validate their contents 2014-12-04 16:54:21 -05:00
c855983de4 Convert item type editing dialogs 2014-11-29 02:13:49 -05:00