Commit Graph

2 Commits

Author SHA1 Message Date
Laurent alonso
e625927a29 graphics: begin to rewrite code to be more simple: - add
a struct Texture to store a sf::Texture and the application's texture sizes,
 - add a texture resources manager and retrieve codes to allow - if needed,
 rescaling startsplash and spidlogo at startup - loading some graphics with
 different resolutions:     buttons, inventory, pcedbuttons, statarea,
 startanim,     startbut, startup, terscreen, textbar, transcript   can be
 used to load high resolution pictures.

Note: currently, render_image and res_image are a mess as Texture and sf:Texture classes
  cohabit :-~
2022-06-30 01:08:48 -04:00
alonso
c93a50b514 Try to add a XCode 11 proj assuming that
- boost is installed with brew
- /usr/local/SFML contains SFML, ie. /usr/local/SFML/{Frameworks,include,lib} exist
2022-06-30 01:08:48 -04:00