This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.
A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
This makes all loop index variables local to their loop and
fixes some issue arising from the loop variables being present
through the whole function, such as using the wrong index variable.
In addition, there has been some reduction of code duplication in
the scenario editor.
- In the game, text placement is better-aligned on the main-menu buttons, in the PC stat area (both PC info and food/gold/day), in the PC items area, and in the text info bar.
- Fix leaving artifacts of previous titles in the PC stats area
- Title of PC items area is now in yellow, to match the PC stats area
- Bold text now actually looks bold (affects all programs)
- In the scenario editor, the location of the info strings above and below the toolbar are fixed
- Text in the PC editor has received numerous tweaks too numerous to list. In particular, text on the right buttons is better centred, and gold and food aren't stuck together.
- PC editor now shows race even if it's a monster race
- PC editor now recognizes the presence of the forcecage status
- PC editor now shows all traits and status effects, even if the PC has every trait or every status effect in the game.
- cCreature split into seperate file-pair from cMonster/cTownperson
- fileio.cpp split into general, party, and scenario sections
- classes.h file deleted
- Rearrange alchemy code a little to fix a possible situation with two-ingredient potions where you only have one of the first ingredient - instead of removing the second ingredient, it would have removed the next item in your inventory
- Equippable item abilities that have an ability strength now stack if you have multiple items with the same ability equipped
- Rename cItemRec -> cItem and cItemRec::type -> cItem::weap_type
- Clear out a lot of commented code
- Remove the flag_x members in the scenario that used to store the scenario's password hash (or something like that)