Commit Graph

12 Commits

Author SHA1 Message Date
baefd5bd40 Fix a couple of issues with the custom graphics documentation 2015-06-30 22:08:59 -04:00
860cf9d5dd Fix some rough edges when handling large pictures or full sheets
- Choose Picture dialog now scales these pictures down to fit in the available space, thus avoiding the ugly overlap issue.
- Choose Picture dialog now supports full sheets, scaling them down in a similar manner
- Due to the above, the Display Picture node now offers a Choose button
- The possibility of large (72x72) dialog pictures is now properly documented
2015-06-28 20:13:33 -04:00
41fd6924fe Mass update editor documentation 2015-06-26 22:02:53 -04:00
9d74f78df3 Implement all the missing parts of the Edit Sheets and Edit Sounds dialogs
- On load, the game now detects graphic sheets and sounds whose IDs are "discontinuous", as well as graphics intended to directly replace preset graphic sheets.
- Edit sheets dialog can now handle "discontinuous" graphics. (The edit sounds dialog already could.)
- Edit sheets dialog prompts user to create a new sheet if there are none already, and also if there are some but not ID 0 (in the latter case they can cancel and still edit the sheets).
- Edit sheets dialog prompts user to convert sheets if the scenario is legacy, rather than doing it silently
- Edit sheets dialog now has "new" and "delete" buttons
- Edit sounds dialog now has functioning "delete" button
2015-06-17 04:29:10 -04:00
58fbf3b287 Lots of monster stuff, particularly documenting monster abilities
- Monster radiate abilities can now specify a spell pattern to use
- Fix some abilities being incorrectly shown in the editor's ability details dialog (for example, radiate abilities were shown as "Summon aid")
- Add the recently-added monster missile types to the options offered in the editor
- Fix chance of activating not being editable for the martyr's shield ability
- Show the monster summoned for summoning abilities (finally!)
- Show the subcategory for unusual abilities (one of active, passive death)
- Fix the displayed percentage chance for summon abilities (the permille was shown instead)
- Fix incorrect action point display in the editor for the two recently-added monster missiles
- Fix crash when editing a missile ability
- Fix abilities page not showing the newly-added or recently-edited ability after exiting the detail/option dialog
- Fix pick monster button for summoning abilities being off by one
2015-06-06 21:03:35 -04:00
510da3cf72 Update terrain dialog and some other tweaks/fixes
- Fix documentation of how to format map graphics, to match the logic in the code
- Fix display of map graphics both on the automap and in dialogs
- Add Choose button to select the map graphic
- Fix the vanishing text bug again (this time it only triggered for fields with a single character in them)
2015-06-06 02:51:30 -04:00
5bcf220204 Add support for custom explosions with custom sound choice 2015-06-04 18:47:01 -04:00
da00da261c Lots of updates to the editor documentation to reflect changes that have been made to the game.
- This update is not comprehensive. It does not touch the appendices, and even in the parts it does touch, many details may still be out-of-date.
2015-01-29 01:10:53 -05:00
81ed1e9656 Reformatting of editor documentation for better diffs, and correcting typos 2015-01-29 01:07:59 -05:00
Sylae Corell
e7d76c1a8e More cleanup of documentation.
git-svn-id: http://openexile.googlecode.com/svn/trunk@143 4ebdad44-0ea0-11de-aab3-ff745001d230
2010-02-07 20:54:56 +00:00
Sylae Corell
f2639c0fb3 Began cleanup of editor docs.
-Added CSS and navbar from game docs.
-Performed basic cleanup of <head>.
-Fully cleaned up Contents.html, About.html

git-svn-id: http://openexile.googlecode.com/svn/trunk@140 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-11-11 19:44:23 +00:00
6e2123b24a Uploaded the rest of the original Mac documentation. It still needs major cleanup though.
git-svn-id: http://openexile.googlecode.com/svn/trunk@106 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-10 18:10:51 +00:00