3fc1b8cd7e
Fix most of the warnings in the Visual Studio build
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- Fix energy-draining weapons
- Specials called when a spell is targeted on a space now work a little differently if the spell is multi-target. For each target, the special is triggered if it exists; otherwise the normal spell behaviour occurs.
2015-02-20 12:18:38 -05:00
50e3d7b378
Add OpenAL to list of included DLLs on Windows.
2015-02-19 22:24:19 -05:00
9ddeb526bf
Some fixes to the routine that parses quoted strings
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- Now (probably) properly deals with escaped characters (either backslash or the quote delimiter)
2015-02-16 17:23:33 -05:00
57983c1b1e
Fix PC names being cut off at a space when loading
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(Thanks to Erdos for discovering this.)
- This commit uses the quoting mechanism on PC names. It also applies it to item names, though that wasn't actually broken like PC names was.
2015-02-16 16:31:18 -05:00
012d40129b
Fix fencepost error when reading numerical races
2015-02-16 16:21:44 -05:00
08236555f9
Fixes to traits dialog
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- Now updates properly (thanks to Erdos for helping to track down the cause of this)
- No longer crashes if the PC has a monster race
2015-02-16 16:10:08 -05:00
f2f334551c
Fix town advanced dialog
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- Also remove now-unused Windows accelerator table resources
2015-02-14 22:58:41 -05:00
f683637945
Fix a few missed details when closing the open scenario
2015-02-14 15:21:43 -05:00
d977a0f457
Make menu accelerator keys work on Windows
2015-02-14 15:21:26 -05:00
7ba874f1d2
Correctly handle saving a scenario that was loaded in unpacked form
2015-02-14 13:35:26 -05:00
0aaa299642
Implement the close and revert menu choices, as well as PC editor help
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- Fix storing directions in save file as control characters
2015-02-14 13:20:41 -05:00
4fbc6cfa77
Various code cleanup stuff
2015-02-14 12:24:25 -05:00
dc7abb9502
Merge branch 'master' of https://github.com/iasEnvy/cboe
2015-02-14 11:27:11 -05:00
Ben Scott
922b046b6a
Fixed some parts of the update error with some serious kludge.
2015-02-14 03:02:22 -05:00
Ben Scott
293d825ccd
Fixes to instructions
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didn't seem to change anything last edit
2015-02-14 00:01:34 -05:00
a7da59c858
Fix scenario difficulty increasing by 1 between saving and loading
2015-02-13 20:35:26 -05:00
a029836720
Fix some issues with loading legacy scenarios and custom graphics
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- Unfortunately, the PICT loader is still very fragile.
2015-02-13 20:34:41 -05:00
d45ba59cce
Fix Windows build
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This commit also disables warnings for comparison of differently signed integers
2015-02-12 18:21:58 -05:00
b3b72f648c
Eliminate xccheckout files
2015-02-12 02:10:40 -05:00
Ben Scott
032dc7b1ba
Merge branch 'master' of https://github.com/calref/cboe
2015-02-12 01:48:29 -05:00
Ben Scott
1477fef7ce
Fixed warnings and IMPLEMENTED A THING in the menu item switch.
2015-02-12 01:47:48 -05:00
7e85e0dda2
Fix missing special context cases when selecting default special encounter affect target
2015-02-12 01:02:20 -05:00
Ben Scott
98a518a90b
Warnings fixed
2015-02-11 21:01:37 -05:00
Ben Scott
6b275c9ed9
Little fixes
2015-02-11 21:00:47 -05:00
4bc04886f6
Fix use of pointer arithmetic where string concatenation was intended
2015-02-11 20:34:18 -05:00
120561ae64
Include new-format scenarios in the Custom Scenario list
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- Note: It still assumes the basic scenarios are old-format.
2015-02-11 17:02:28 -05:00
bb98455e4f
Fix some issues with loading/saving new-format scenarios
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- Terrain was saved rotated and was not loaded
- Graphics were not loaded (also for old-format scenarios)
- Crashed when attempting to convert a scenario without custom graphics
2015-02-11 17:01:32 -05:00
1894b31e20
Implement loading of scenarios
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- This also tweaks the scenario schemas for consistency between schemas and code, adds some unique key restraints, and makes some attributes required.
2015-02-11 14:03:03 -05:00
1e0b093b78
Merge branch 'master' of github.com:calref/cboe
2015-02-10 21:22:22 -05:00
57a9a98178
Fix crash when loading an outdoors saved game
2015-02-10 21:05:02 -05:00
6f81b99b23
Merge pull request #35 from iasEnvy/patch-1
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Update README.md
2015-02-10 17:08:37 -05:00
Ben Scott
03df350e5d
Update README.md
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Short paragraph about how to install and set up libraries on a new / uninitiated machine. Liable to be missing things.
2015-02-10 16:45:08 -05:00
8d40d3d26a
Several minor fixes (thanks to Erdos for locating the issues)
2015-02-10 16:02:05 -05:00
b7ff2609f4
Standard error dialogs now have a copy to clipboard button
2015-02-10 15:49:00 -05:00
ad0b58ad52
Fix scrollbars being rendered incorrectly when not in windowed mode
2015-02-07 23:47:51 -05:00
c3143c3a6e
Introduce scrollbar for the terrain palette in the scenario editor
2015-02-07 14:47:48 -05:00
965dcc1201
Add ability for an item to call a special node when dropped
2015-02-07 13:10:28 -05:00
00606d90b1
Well, that was incredibly dumb
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(Fix scenario editor build)
2015-02-07 13:02:49 -05:00
ad4a211605
Move calc_day() into party class
2015-02-07 12:52:05 -05:00
2e88b55759
Add new type of item that gives a quest when picked up
2015-02-07 12:50:35 -05:00
dcdf5324e7
Include completed and failed quests in the list, with different styling
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- Also fix quests not expiring after the deadline
2015-02-07 12:19:04 -05:00
7d65dba686
Make some things dynamically sized
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- Also, this fixes events being completely broken
2015-02-07 11:19:45 -05:00
220c8bf76c
Fix instant help resetting when you start a new game
2015-02-07 09:47:09 -05:00
f5a43bc011
More reduction of reliance on hard-coded limits
2015-02-07 09:46:51 -05:00
6d26d430b3
Some dialogue saving stuff
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- Saved talk strings weren't loaded correctly from legacy saves
- Talk strings from special encounters weren't recordable
2015-02-06 23:12:28 -05:00
2cf301eece
Reduce reliance on hard-coded limits
2015-02-06 23:00:29 -05:00
a14d3b5ff8
Combine town-shifting data into a single structure
2015-02-06 16:56:17 -05:00
f609711e27
Combine timer data into a single structure
2015-02-06 16:54:44 -05:00
c50e24b8e4
Turn sparse arrays into sets.
2015-02-06 15:37:55 -05:00
7307fee425
Change town locations variable name to better reflect its use
2015-02-06 14:55:37 -05:00