Commit Graph

2 Commits

Author SHA1 Message Date
c958e5b01c - Generalized the special queue which was formerly used only for town enter/leave specials, and made the see monster special also use it.
- Redid the draw items and draw fields code to draw just on one space rather than the entire area.
- Fixed bug where special spots were not masked properly.
- Removed some large chunks of commented, obsolete code.
- Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't.
- Added enum for special node context (ie the context in which a special node is being run); not really used yet though.
- Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented.

git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-02 02:07:17 +00:00
715aab7a3c - Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld
- Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet)
- Added supporting member functions for the new abilities (not used yet): get ability name and has ability
- Added SDF pointer storage to the party structure together with supporting member functions (not used yet)
- Deleted the "reserved" fields res1, res2, res3 in the monster struct

git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-01 15:38:23 +00:00