ea4ca83bf4
don't print light mask in release builds
2025-03-16 14:03:53 -04:00
5112673ebf
functions in the game for profiling slow dialogs
2025-03-16 14:03:53 -04:00
9eb0e4db26
stack default frameStyle to none (fixes white lines)
2025-03-16 14:03:53 -04:00
1866fff3ce
Cache measurement of space in TextStyle
...
I noticed a ton of string_length() calls on empty space strings,
each one making an sf::Text object to measure. I thought caching
the result would make the slow dialogs open faster but it didn't.
Still might as well do it, though.
2025-03-16 14:03:53 -04:00
a4d202eb97
Draw monsters doing ranged attacks in peace mode
2025-03-16 14:03:53 -04:00
e3e93a43bf
new save file field save state when page changes
2025-03-16 14:03:53 -04:00
fd9ac5ab04
Fix buttons and labels of pages>1 in file picker
2025-03-16 14:03:53 -04:00
87ee60d0b4
Fix left/right not changing page in scenario picker
2025-03-16 14:03:53 -04:00
0a9a79b586
watch cursor when scenario picker is building headers
2025-03-16 14:03:53 -04:00
512aeb6e1a
watch cursor when file picker is loading parties
2025-03-16 14:03:53 -04:00
fdcf9d5d90
Add donor to credits
2025-03-16 14:03:53 -04:00
ea7c17d65e
Move function to the file associated with the header that declares it.
...
outd_move_to_first_town_entrance probably should have been in actions anyway.
2025-03-08 20:43:39 -05:00
5cfc6ba328
Fix all the compile warnings that occur on Mac.
...
(Except the OpenGL deprecation warning and some warnings coming from Boost.Process.)
2025-03-08 20:43:04 -05:00
67fbb4fae5
Affect Alchemy special node can now remove recipes
2025-03-08 20:05:12 -05:00
7ecd6bf3b3
Add quick help strings for every special node type.
...
Also fix one case of the special node title not fitting into the designated space.
2025-03-08 20:05:12 -05:00
44f1f449c2
Add a stub for the rectangle picker that hasn't been implemented.
2025-03-08 20:05:12 -05:00
e92904e153
Implement the quest picker for the special node editor, even though it's currently unused.
2025-03-08 20:05:12 -05:00
f58381d707
Fix sound picker overwriting the value even when you click cancel.
2025-03-08 20:05:12 -05:00
678518a053
Add a string editor for the Story Dialog special node
2025-03-08 20:05:12 -05:00
3c811ef43d
Use SDF picker in Townperson Advanced and Outdoor Encounter dialogs
2025-03-08 20:05:12 -05:00
c032307280
Add picker buttons and a cancel button to the Set Variable Town Entry dialog
...
Partially addresses #685
2025-03-08 20:05:12 -05:00
18a9e343f9
Fix several of the unit test XML files missing minimal elements for a successful load where the goal was to test something that comes after those elements.
2025-03-08 20:05:12 -05:00
f2bdbae078
Fix some cases where special node field prompts should've been "Unused" but instead said the field name
2025-03-08 20:05:12 -05:00
643035d29b
Fix issues in special node field prompts
...
- Typos
- Unnecessary range specifications
- Prompts overflowing the available space
- A few other things
2025-03-08 20:05:12 -05:00
ff20b340e8
Add "only borders" option for If Fields? special node
2025-03-08 20:05:12 -05:00
0f64c9a19d
Adjust LED hitboxes in pict and pattern pickers so that you can click anywhere on the item to select it – not just directly on the LED.
2025-03-08 20:05:12 -05:00
c1303f6e97
Use the personality picker for the Start Conversation special node
2025-03-08 20:05:12 -05:00
b0d84b1edb
Fix a few special node dictionary errors
2025-03-08 20:05:12 -05:00
b86ef8ae39
The special node dictionary now supports specifying different labels or pickers based on the value of another field.
2025-03-08 20:05:12 -05:00
246aec3253
Small simplification of the special node button dictionary
2025-03-08 20:05:12 -05:00
628b0ee677
Add a new spell pattern picker.
...
The picker is used in the special node dialog and also in monster abilities.
Some changes were made to the game as well:
* If the rotatable wall is used for a field missile or touch ability, there's no longer an option for the designer to pick an orientation. Instead, it behaves like the rotatable wall in a radiate field ability, selecting an orientation based on the creature's facing direction.
* The magic values sent to place_spell_pattern for direct damage were rearranged to match the order of the eDamageType enum. This should have no effect, since the core place_spell_pattern function is only called by the various wrapper overloads. It also simplifies the code quite a bit.
* The Protective Circle spell pattern is now exposed to the place patten special nodes. It can be used as just a radius 4 circle, but the effect of different layers of fields can also be obtained by specifying a field type or damage type of -1.
There is also a change to the dialog engine:
* Calling setText() also implicitly calls recalcRect()
2025-03-08 20:05:12 -05:00
4c4c70648c
Add a fill-color attribute to <pict>
2025-03-08 20:05:12 -05:00
aad5460acb
Implement the special version of the skill picker for the Has Enough of Statisic? node
2025-03-08 20:05:12 -05:00
50637d3ddd
Use an editable string picker for job boards when editing quests or dialogue nodes
2025-03-08 20:05:12 -05:00
6e94d23e05
Add pickers to a bunch of dialogue nodes that didn't have them.
...
This also includes something similar to the special node button dictionary for dialogue nodes.
2025-03-08 20:05:12 -05:00
b546f9c5e5
Omit the Create New String option for sign and area rect strings, as creating one here would leave it orphaned
2025-03-08 20:05:12 -05:00
a1bc923de8
Remove the Edit Saved Item Rectangles menu item in favour of a toolbar button.
...
The limit of 3 saved item rectangles has been removed - you can now add as many as you want.
However, the 1 per town limit is now strictly enforced.
The saved item rectangle is now shown with a cyan border when editing town.
2025-03-08 20:05:12 -05:00
c60d151ed3
If autosave prefs open before autosave check, use default
2025-03-07 08:43:20 -05:00
568b5dbe65
file picker display when a file is corrupt
2025-03-07 08:43:19 -05:00
723ea965e1
allow party loading to fail silently when not manual
2025-03-07 08:43:19 -05:00
1cf3a19b40
reorg autosave prefs
2025-03-07 08:43:19 -05:00
531384844e
Better function name for cStack changeSelectedPage()
2025-03-07 08:43:19 -05:00
a4516883d0
allow different autosave defaults per-trigger. Eating: false
2025-03-07 08:43:18 -05:00
e7bd02824e
Long town wait: don't autosave eating
2025-03-07 08:43:18 -05:00
b7a647c489
record and replay fake fancy file picker
2025-03-07 08:43:18 -05:00
d54c61f982
Autosave preferences
2025-03-07 08:43:17 -05:00
dad1342cab
eating don't trigger autosave while resting
2025-03-07 08:43:16 -05:00
27e76e5ffb
preference to still use OS file browser
2025-03-07 08:43:16 -05:00
18294b4f1b
make fancy file picker function game-specific
2025-03-07 08:43:16 -05:00
5bc1643be7
Do autosaves
2025-03-07 08:43:15 -05:00