Commit Graph

1929 Commits

Author SHA1 Message Date
805b35ec90 Fix Classify Custom Graphics wrongly claiming you don't have any 2020-02-05 23:48:36 -05:00
xq
60eece4b60 Fis Escape button not closing the minimap
fixes #211
2020-02-06 06:46:46 +02:00
xq
43d274f532 fixed barrier animation 2020-02-06 06:34:33 +02:00
0bf41cb172 Centre dialogs above their parent window 2020-02-05 22:46:17 -05:00
357cd2e165 Fix 3-choice dialogs using "Stay" instead of "Leave" for the cancel button 2020-02-04 22:26:06 -05:00
a8ed8b3bb4 Add config_dir/data to the list of resolution paths in the resource manager
This allows anyone to drop substitute graphics into the data folder, and
the game will load them instead of the default graphics.
2020-02-04 20:56:56 -05:00
66252fbc53 Substitute some cases of SFML B&W with BoE B&W
Requested by @clort81 to ease making a build with a custom colour scheme
2020-02-04 20:15:10 -05:00
2520f56fb0 I suppose it's a little cleaner to have separate modes for bashing a door and picking a lock 2020-02-04 00:34:01 -05:00
aad9918f13 Remove the explicit assignment of mode numbers
Also remove MODE_CUTSCENE, which is unused and may never be used since the
cutscenes implementation ended up using something else.
2020-02-04 00:25:43 -05:00
37e10ed3ad Make missile animations slower
They were running at max frame rate, making them too fast to see on most modern machines.

Except the 5ms increment, this patch is from @x-qq
2020-02-04 00:20:55 -05:00
72bd8265fa Game modes cleanup
- Fix some cases where modes were still referenced by number
- Replace most cases of mode range-comparison with is_out(), is_town(), and/or is_combat()

There could be some minor errors in the replacements.
2020-02-04 00:02:08 -05:00
02d98db391 Prevent shops from selling unidentified options.
Patch identified by @x-qq

Fixes #65
2020-02-03 20:43:43 -05:00
9c709e33ab Fix Shield of Kron description 2020-02-03 08:45:36 -05:00
7e73a21f5c Add "Add Item" and F1 menu key accelerator on Linux
Patch from @x-qq

Closes #195
2020-02-02 22:38:42 -05:00
bb2f7fab22 Forgot to add the "Add Item" menuitem to the Windows resource file 2020-02-02 22:35:28 -05:00
511b1858a3 Fix Windows build and tests 2020-02-02 22:32:33 -05:00
c4c201db6e Implement the most important menu key accelerators for Linux
Patch from @x-qq
2020-02-02 21:40:58 -05:00
ddd3c8f13d Fix game border not clickable 2020-02-02 19:35:55 -05:00
e6a6b41ec0 Fix incorrect clipping rect in scaled UI 2020-02-02 19:14:01 -05:00
86d2574aed Some refactor of special node system
- Context type (town/out/scen) is now an enum
- Don't expose internals in the header
- Use a state struct to pass things around through the system
- Fix special AFFECT_DEADNESS case for default party selection
- Maybe other bits and pieces?
2020-02-02 19:12:45 -05:00
973b147a3d Eliminate fake clicks when pressing space bar 2020-02-02 12:37:50 -05:00
0734ec69b6 Eliminate fake clicks for stat window switching
Fixes #217
2020-02-02 12:11:41 -05:00
3df4a2223e Fix broken keyboard shortcuts 2020-02-02 12:11:41 -05:00
7019a79567 Mac fixup 2020-02-02 12:11:19 -05:00
7144e7520e Add mnemonics to most menuitems in the Windows PC editor 2020-02-01 23:24:55 -05:00
755a0f9c78 Mac PC Editor: Remove I menus in favour of Party -> Add Item
Also rename the menus to match Mac.
2020-02-01 23:24:50 -05:00
4574c62521 Mac PC Editor: Remove items menus and instead add "Add Item" to the party menu
Also:
- Add ellipses to a number of menuitems
- Shorten menu names to one word
- Fix not redrawing after an item is added
2020-02-01 23:13:26 -05:00
6ff18342ef Check Anama trait before Pacifist trait when casting mage spells 2020-02-01 22:41:02 -05:00
91da0ed4d0 Update references to the online documentation 2020-02-01 22:28:25 -05:00
be28588c92 Enable spellcasting items to work with spells that require a PC target
In particular, this allows Nirvana and Augmentation to work.
2020-02-01 22:19:02 -05:00
68502c8f37 Fix spellcasting item being usable by magically inept characters 2020-02-01 22:17:47 -05:00
a4dbeb4dc3 Add explanatory comments 2020-02-01 22:17:27 -05:00
e9e6581632 Simplify some stuff with a reference 2020-02-01 22:17:14 -05:00
be1bf2fe65 Change Linux userdata directory according to FreeDesktop standards:
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html

Patch from @x-qq
2020-02-01 21:44:22 -05:00
f9f4d5671c Factor out the framerate limiter into a class
Patch from @x-qq
2020-02-01 21:03:56 -05:00
3e686cb908 Tweak text colours to be less blindingly bright and closer to the original Mac BoE 2020-02-01 19:55:30 -05:00
5675ab8c71 Add menus to Linux character editor
Patch from @x-qq
2020-02-01 19:55:30 -05:00
ef734d60d3 Fixes for Linux build 2020-01-30 00:57:50 -05:00
589d919f13 Some tweaks and comments to try and satisfy @x-qq, plus fix scons build 2020-01-30 00:48:34 -05:00
4859fa70bc Factor out the game toolbars into a class.
This includes the following related or incidental changes:
* Remove the win_from_rects global variable. With one minor exception, they were all equal to the relevant render texture's size anyway.
* Split out time advancement from the handle_action function into a separate function
* Split out each individual button action into its own function
* Thanks to the above two, button actions triggered from the keyboard (and menu spells) no longer pass thru handle_action
* Side-effect: keyboard shortcuts and menu spells no longer trigger the button press animation
* Button presses now behave like proper buttons
* Button clicks are now grouped by effect in the handling code, rather than by index
* Removed a variable that mysteriously caused dialogue to become blank
2020-01-30 00:00:40 -05:00
1d61d48ec3 Enable UI scaling in the scenario and implement Linux menus
Patch from @x-qq
Addresses #195

Note: UI scaling for the scenario editor still needs some work,
but it's basically functional.
2020-01-28 20:13:24 -05:00
c2cdeb4990 Fix broken (un)equip clicks 2020-01-27 20:00:41 -05:00
df4ab21ff1 Update README
- Add new Linux dependencies
- Fix broken and outdated links
2020-01-26 23:19:45 -05:00
726c46687b Make sure inventory item graphics don't overflow onto the border 2020-01-26 20:29:52 -05:00
46f1e6ed86 Extra caution to avoid a segfault in the sound system
The earlier commit mostly avoids it, but it was still theoretically possible to segfault
2020-01-26 17:19:06 -05:00
d530abe00b Make use of the new resource manager's purgeable flag 2020-01-26 16:14:39 -05:00
a2e73a0223 Fix small item icons being shrunk even further in the inventory screen 2020-01-26 16:07:12 -05:00
1a05d9c53f Fix the OpenAL assert on exit 2020-01-26 15:41:38 -05:00
14e2597108 Expose the shared pointer instead of the raw pointer in the resource manager and rewrite the custom sheets list to use a vector instead of manual memory management
In particular, this should fix a segmentation fault in the sound system caused by the resource manager pulling a resource that's in use.
2020-01-26 15:10:57 -05:00
2d1ee24473 Fix scons and Linux builds 2020-01-26 13:33:02 -05:00