Commit Graph

104 Commits

Author SHA1 Message Date
48210becd9 - added a system to display one or two strings and/or call a special the first time the party sees a particular type of monster
- added ambient sound, both outdoor ambient sound and monster vocalizing ambient sound (eg cat meowing when in sight)
- fixed an inconsistency whereby two sounds were swapped relative to their original Mac versions
- added (but haven't yet used much) a few more typedefs for clarity

git-svn-id: http://openexile.googlecode.com/svn/trunk@86 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-31 22:13:43 +00:00
5c91bc4062 Re-added the sounds (which were removed in the previous revision due to errors)
git-svn-id: http://openexile.googlecode.com/svn/trunk@80 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-29 04:52:06 +00:00
50829034a9 - Added enums for status and player race, traits, and skills.
- The player race enum has been expanded so that it can also be used as monster race; it's not yet used as such though.
- Additional races Vahnatai, Plant, and Bird added.
- Alter the terrain special flags so that they can be used as signed shorts in the few cases that require it, and changed dangerous terrain to combine the curse/bless and slow/haste cases.
- Fixed an unnoticed error which would have probably prevented monsters from being affected by conveyors.
- Refined the dangerous terrain special ability with more messages and also handling all cases except weapon poison.

git-svn-id: http://openexile.googlecode.com/svn/trunk@79 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-29 04:47:54 +00:00
2485e57514 Added an rsrc folder for common resources.
git-svn-id: http://openexile.googlecode.com/svn/trunk@78 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-29 01:35:13 +00:00