Commit Graph

6 Commits

Author SHA1 Message Date
36491c818c Implement a dialog to edit shops in the scenario editor 2015-02-04 13:55:22 -05:00
b11e934162 Rewrite automatic trim placement to use the generalized attributes of the terrain spaces 2015-02-02 11:38:40 -05:00
b4e82733a4 Hilite the terrain the mouse is over in the scenario editor so that you can tell which terrain will be affected when clicking, even in cases where it's not so obvious (for example when the cursor's hotspot is in an unexpected place). 2015-02-02 11:38:38 -05:00
4efcb08932 Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
2015-02-01 01:30:15 -05:00
bd531f9ac4 Nuke a lot of MSVC compiler warnings 2015-01-10 21:30:16 -05:00
af0ee110c6 Rename osx directory to src since it's now the official source base 2014-12-28 12:12:38 -05:00