Commit Graph

7 Commits

Author SHA1 Message Date
fcd29fb2ac Fix scenario editor build and update data/docs regarding shop nodes 2015-02-03 13:53:03 -05:00
4efcb08932 Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
2015-02-01 01:30:15 -05:00
2de0b76454 Merge all the shopping talk nodes together into a single node type
Also:
- Fix items in magic shops respawning when re-entering the shop
- Remove unused food shop type
2015-01-30 12:56:01 -05:00
da00da261c Lots of updates to the editor documentation to reflect changes that have been made to the game.
- This update is not comprehensive. It does not touch the appendices, and even in the parts it does touch, many details may still be out-of-date.
2015-01-29 01:10:53 -05:00
81ed1e9656 Reformatting of editor documentation for better diffs, and correcting typos 2015-01-29 01:07:59 -05:00
Sylae Corell
f2639c0fb3 Began cleanup of editor docs.
-Added CSS and navbar from game docs.
-Performed basic cleanup of <head>.
-Fully cleaned up Contents.html, About.html

git-svn-id: http://openexile.googlecode.com/svn/trunk@140 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-11-11 19:44:23 +00:00
6e2123b24a Uploaded the rest of the original Mac documentation. It still needs major cleanup though.
git-svn-id: http://openexile.googlecode.com/svn/trunk@106 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-10 18:10:51 +00:00