Commit Graph

180 Commits

Author SHA1 Message Date
9d5c2e4fe1 revert control_focus recording/replaying 2024-07-31 19:58:19 -04:00
49c62aa985 don't replay events for empty id controls 2024-07-31 19:58:19 -04:00
3c3a105ae4 make pop_next_action() return a reference 2024-07-28 17:07:33 -04:00
bf724951c5 record and replay control focus events 2024-07-28 17:07:33 -04:00
a7925affc5 replay control clicks in open dialogs 2024-07-28 17:07:33 -04:00
acd7bb4080 record clicks on dialog controls 2024-07-28 17:07:33 -04:00
7cb1770059 Fix #314 2024-07-06 00:21:47 -04:00
010c3c0b39 cDialog DRY recursive relative positioning code 2024-07-03 19:24:58 -06:00
f2b7372b15 make click sound handling DRY 2024-07-03 18:42:20 -06:00
fa3d092dc9 check for ui initialization without game-only global var 2024-06-12 12:51:03 -06:00
8ddb99361d showError() use console when UI is not ready 2024-06-12 12:26:27 -06:00
f8f5e05669 naively scale dialogs by ui scale 2024-05-30 21:01:31 -06:00
8a2cfbae7e Fix some issues rendering animated terrains in dialogs, and avoid a crash if a graphics sheet cannot be found 2023-01-30 00:07:25 -05:00
3c36338407 Fix crash when checking a dialog's format value 2023-01-29 19:39:51 -05:00
b19356757d Small code simplification in dialogxml formatting system 2023-01-22 17:59:47 -05:00
2adbafd3dc Add missing getter cControl::getLabelCtrl 2023-01-22 17:58:29 -05:00
d3283e466d Add optional label to cControl::setTextToNum 2023-01-22 17:57:07 -05:00
a416368e0d const-correctness in dialogxml (dialogs) 2023-01-22 17:12:56 -05:00
455af36c81 const-correctness in dialogxml (widgets) 2023-01-22 17:04:32 -05:00
929d012aab Fix cStrDlog potentially requesting a 0-string dialog 2023-01-21 18:03:12 -05:00
03342627ec Avoid integer overflow when positioning a dialog
Thanks to @fosnola for spotting
2023-01-18 21:35:29 -05:00
91140aa6d4 cDialog handle text fields in containers 2023-01-14 01:26:49 -05:00
3bdcf02be0 Handle modifier keys differently to avoid Apple flagging us as wishing to monitor input from other applications
Fixes #291
2023-01-12 21:43:45 -05:00
e212e99794 Fix buffer overrun if apply/removeShift is called with an unknown character 2023-01-12 20:24:35 -05:00
729ccfe765 Fix missing include 2023-01-07 12:01:10 -05:00
e3d6a4748e Dialog XML definitions are now loaded thru the resource manager 2023-01-07 11:59:42 -05:00
c3dd886783 Fix LED text colour and correct width attribute validation 2023-01-07 01:23:07 -05:00
c4d7fc6b99 Make dialogs iterable 2023-01-07 01:21:42 -05:00
0714004f1c Fix a few compiler warnings 2023-01-06 22:02:05 -05:00
ALONSO Laurent
ca74661801 button.cpp: try to make tiny buttons work... 2023-01-06 20:49:08 -05:00
ALONSO Laurent
f2584f4133 try to remove some "flickering" by using setActive(false)/setActive() and adding
a glFlush...
2023-01-06 13:46:21 -05:00
b03a200f8a Labelled buttons should only require a width if they actually HAVE a label 2023-01-06 02:59:21 -05:00
9b8c35489b Fix key descriptions using alt being rendered as just # 2023-01-06 02:44:28 -05:00
e7ae84ee2a Fix large string dialogs not wrapping text and expanding to crazy widths 2023-01-04 20:52:11 -05:00
fea9cfb0c8 call redraw_everything() when cDialogs move 2023-01-04 15:27:33 -07:00
5b2561d034 Disable header maps in Xcode 12 2022-07-12 20:35:41 -04:00
f5be1d9706 Fix missing override annotations 2022-07-05 09:28:41 -04:00
8d31c27d11 Fix unused element and unhandled switch case warnings 2022-07-05 09:19:32 -04:00
ee5e7fd48c Various fixes to make the project build in Xcode 12 on Catalina
This now requires Boost to be installed by MacPorts. However, we could add the standard Homebrew path to the include path as well to support both.

This also requires SFML and its dependencies to be installed in /Library/Frameworks; it's unclear whether this is reasonable.

Code signing is completely disabled, and Zlib is now loaded as a tbd instead of a dylib. This will probably break for some older computers, but hopefully they can just use the Xcode 4 project instead.

Boost is forcing -mt suffixes on all its libraries. Whatever. We'll just roll with that.
This makes the script work both with and without the suffixes.

Using parentheses instead of braces silences the stupid narrowing warning, so yay.
2022-07-05 00:17:52 -04:00
x-qq
55a105a0f6 make the game buildable on linux (#283)
- Scons -> python3
- include issues
2022-03-13 15:38:22 -04:00
af8f30aaf2 Fix duplicate function definitions 2022-03-13 11:14:08 -04:00
f14c99f14b Split out cContainer, cLed, and cLedGroup into their own files 2020-12-21 17:16:15 -05:00
81c2a084e3 Allow automatically calculating both the width and height of a text label
This fixes welcome dialog links triggering when you hit OK in the right place
2020-12-19 18:10:25 -05:00
27f687806f Implement automatic height calculation for text labels 2020-12-19 17:36:03 -05:00
d7ddaa7cd8 Fix broken colour= in DialogXML and add special link colour 2020-02-26 01:47:32 -05:00
7f12c6eea4 Support underlined text in DialogXML 2020-02-26 01:20:11 -05:00
49d88c76e2 Add page definition facility to the DialogXML <stack> widget
- New <page> element in <stack>
- Visibility of elements is now remembered when switching pages
- Unstoring a <pict> on a stack page no longer resets default values
- Documentation updated for new features
2020-02-25 21:05:59 -05:00
f0f789913f parseChildControl now returns the control's ID if successful 2020-02-24 00:13:37 -05:00
8f81a3504d Deduplicate child element parsing in DialogXML 2020-02-24 00:07:45 -05:00
c8549ca680 DialogXML: Support <key> in <text> with optional ref= 2020-02-23 23:02:16 -05:00