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Code Issues 146 Pull Requests 4 Actions Packages Projects Releases Wiki Activity
138 Commits 10 Branches 27 Tags
9c062f368c6a5674d1029f65019746e0bed7679d
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2 Commits

Author SHA1 Message Date
Chokboyz
9c062f368c Implemented an old Celtic Minstrel's suggestion : the kill_monst() function does now work on a local copy of the monster. That should be safer and fix all problems with faulty special nodes chains (like in Bandits 2 when the final pink boss form is destroyed then immediately replaced with the blue boss form, so that the "special on death" node checked is the new blue boss one ... effectively locking the game in that case)
Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@142 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-12-06 18:14:36 +00:00
Chokboyz
fff323ecf5 Added Known Scenarios bugs and todo text file.
Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@115 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-17 01:51:56 +00:00
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