c56194b232
Scenarios: Strip excess whitespace
2025-04-06 18:43:08 -04:00
7c0dbbb490
Blades Base: Some more small item description tweaks
2025-04-06 18:43:08 -04:00
a38fd51457
Blades Base: A few tweaks to the new item descriptions, and fix a spelling error
2025-04-06 18:43:08 -04:00
263eec0c85
Blades Base: Add a number of new items by ADoS which show off some of the new abilities
2025-04-06 18:43:07 -04:00
1782e9d970
Blades Base: The Horn of Warriors is now additionally equippable as an unusual melee weapon
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Idea for this goes to ADoS.
2025-04-06 18:43:07 -04:00
9d6f1c646b
Replace redundant Brew of Lethe with new Pile of Money by ADoS
2025-04-06 18:43:07 -04:00
b6b7d8ff06
Blades Base: Some item fixes by ADoS
2025-04-06 18:43:07 -04:00
280a3a8047
Blades Base: Some item name tweaks by ADoS
2025-04-06 18:43:07 -04:00
470ecfaecc
Missed one
2025-04-06 18:43:07 -04:00
08f3568502
Blades Base: Remove blank item/monster entries
2025-04-06 18:43:06 -04:00
9787e3d621
Blades Base: Use more of the default weapon graphics
2025-04-06 18:43:06 -04:00
08f20d2be4
Blades Base: Fix missing S in "Throwing Knives"
2025-04-06 18:43:06 -04:00
eabcb98ab5
Blades Base: Some tweaks to item descriptions, and add a few missing ones
2025-04-06 18:43:06 -04:00
f6b6ae05c4
Blades Base: Add descriptions for all items, by ADoS
2025-04-06 18:43:05 -04:00
5be2603635
Blades Base: Make bears hostile by default
2025-04-06 18:43:05 -04:00
fda3cb278c
Blades Base: Use leaves instead of mushrooms as the Holly icon
2025-04-06 18:43:05 -04:00
537dcf7fbe
Blades Base: Use the new hammer icon
2025-04-06 18:43:05 -04:00
2a0b6781c1
Scenarios: Correct a few item errors inherited from the Blades of Exile Base
2025-04-06 18:43:05 -04:00
97e6281e08
Scenarios: Correct several monster errors inherited from the Blades of Exile Base
2025-04-06 18:43:05 -04:00
f457a58c85
Fixup special spot in Warrior's Grove
2025-04-06 18:43:04 -04:00
90239e879f
Bladbase: minor cleanup
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This is little formatting things which would probably end up as spurious changes later anyway
2025-04-06 18:43:04 -04:00
8a1e505d3e
Apply bladbase corrections to new bladbase
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(And remove the old-format corrected version.)
2025-04-06 18:43:03 -04:00
0218661f2f
Reconvert all scenarios from legacy, reverting all changes
2025-04-06 18:12:40 -04:00
4bb83e6f59
Update labels for If Context node and add a picker for the spell when context is "targeting"
2025-03-17 19:37:49 -04:00
c73cb6220b
Fix a crash when editing a special node.
2025-03-16 14:09:05 -04:00
bcf8bf963e
Show road to the right of the toolbar when the road tool is active, like what happens with other field types.
2025-03-16 14:09:05 -04:00
4e736a7e93
Fix foreground terrain to the right of the toolbar being drawn as a tiny square when the item palette is active and an item with a tiny graphic is selected.
2025-03-16 14:09:05 -04:00
2fd35b1053
Rework the scenario editor toolbars.
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* The rightmost column is now mostly dedicated to non-modifying operations – eyedropper and zoom are moved there, pushing the 3 palette buttons down in town mode.
* Set Starting Location and Set Town Boundaries moved from the menus into the toolbar.
* Place Same Creature and Place Same Monster removed, since placing a monster or creature no longer resets the mode, so you can place as many of the same one as you like.
* Erase Town Entrance removed – what is it even good for? Removing the entrance without removing the town terrain is nonsensical. A town entrance can now be erased just by painting over it.
* Copy Item, Copy Monster, and Copy Terrain added. The latter copies a rectangle of terrain.
* Paste Special is removed. Instead there's a generic Paste button which pastes whatever type of thing you copied last, whether it be a special, a monster, an item, or even some terrain.
* Horse and boat no longer share a row with road. Instead, some of the fields have been reshuffled, so now fields take up three rows (though not three complete rows)
2025-03-16 14:09:05 -04:00
61c4bfdc99
Add two new town sizes to the create town dialog.
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Huge towns are a whopping 128x128 tiles and don't fit in the terrain view even when fully zoomed out.
Tiny towns are just 24x24 tiles.
2025-03-16 14:09:05 -04:00
96e92b1655
Allow selecting any preset terrain when creating a town.
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The option of "grass with flowers" is removed. If you want that, select grass, then select frill up terrain.
2025-03-16 14:09:05 -04:00
6188494d09
Convert new town dialog to use the relative positioning system. No functional changes.
2025-03-16 14:09:05 -04:00
5a6144f5d6
Reorder create town dialog in logical order. No functional changes.
2025-03-16 14:09:05 -04:00
ca07ef172b
Rework base processing to be more generic.
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It now makes no assumptions about the terrains that might be defined in the base scenario.
* The existing terrain in the base's outdoors (previously ignored entirely) is now partitioned into 9 segments and plopped down to form the border of the new scenario's outdoors.
* It treats the locations (23,23) amd (24,24) specially, assuming they contain a sign and a town respectively. These are left as-is in the top left sector but replaced with the base ground in every other sector.
* Since there are now two separate bases, one for cave and one for surface, no substitution of terrain is done in the starter town.
2025-03-16 14:09:05 -04:00
f1bdb69e5b
BoECB: Include when building and packaging
2025-03-16 14:09:05 -04:00
1fc93bcd1c
BoECB: Add random mushroom frills
2025-03-16 14:09:05 -04:00
ebb527deff
Add a VSCode workspace file.
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It's currently only configured for editing the XML dialogs. Maybe someday it can be set up to actually build the game using scons.
2025-03-16 14:09:05 -04:00
f747b6a8c9
BoEB: Make the cave Warrior's Grove use cave terrains.
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Also, change the trainer graphic and replace the dog with a lizard.
2025-03-16 14:09:05 -04:00
494f6529cd
BoEB: Make a copy and call it the "cave base"
2025-03-16 14:09:05 -04:00
eb835f6765
BoEB: Delete the surface huge walls to make way for some mushroom crops and a surface pond
2025-03-16 14:09:05 -04:00
cbb401957c
BoEB: Delete blank scenario strings
2025-03-16 14:09:05 -04:00
f1a73ffbe9
BoEB: Fix typos in Warrior's Grove
2025-03-16 14:09:05 -04:00
b9936a80ee
fix red talk word hitbox
2025-03-16 14:03:53 -04:00
079e3d721f
Fix steal-item dialog breaking get-items modal status
2025-03-16 14:03:53 -04:00
6f14c01487
skip more for file load preview
2025-03-16 14:03:53 -04:00
c48a92e3c6
Fix preset item ID being stored as a short instead of an item_num_t
2025-03-16 14:03:53 -04:00
50514db530
Fix the blessed enchantment not being registered.
2025-03-16 14:03:53 -04:00
2e02337f4e
Adjust range of Wrack and Unholy Ravaging, resolving a TODO
2025-03-16 14:03:53 -04:00
654176ac47
Make the dialog size sanity check give a little leeway for dialogs that don't quite fit on the screen.
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Otherwise, you can't even use the preferences to set the scaling factor back down if it was set so high that the preferences don't fit.
2025-03-16 14:03:53 -04:00
cbf7cc8388
Add recharge button to inventory help
2025-03-16 14:03:53 -04:00
8afe875d72
Squeeze status icons a bit closer together in the party help (by making the font size smaller)
2025-03-16 14:03:53 -04:00