Commit Graph

4 Commits

Author SHA1 Message Date
2492610ec7 Reading and writing saved games now uses the new tagfile system.
This should avoid any format inconsistencies, like missing newlines and the like.
Although a basic save and load works, there may still be some issues with the format.
This probably renders older saved games incompatible.
The format is mostly the same, but there are a few small changes
in the name of making the format more uniform.
2023-01-18 00:54:39 -05:00
8872f1aa25 Stop storing players as bare pointers - use unique_ptr instead
Should fix some potential memory leaks that were caught by static analysis
2023-01-12 21:26:08 -05:00
5b2561d034 Disable header maps in Xcode 12 2022-07-12 20:35:41 -04:00
863ac053c4 Add tests for reading player data from a saved game
- Changed cPlayer::equip to a bitset
- Use a static constant instead of a loop to initialized player starting spells
- Only save spell points if the player has any (current if different from max)
- Symbolic forms for trait enum (and save symbolic forms also for skills)
- When loading a player, clear data which is not always present in the file
- Also add an init test for cPlayer
2016-09-15 17:25:43 -04:00