34103067b3
remove emails from about-boe
2024-11-16 17:47:58 -06:00
06989d61c3
Extended startanim.png
2024-11-16 17:47:58 -06:00
5c83fad1f9
Generate about-boe.xml dynamically
2024-11-16 17:47:58 -06:00
af2253e5ce
reconfigure about-boe.xml with right alignment convention
2024-11-16 17:47:07 -06:00
8821044705
Rearrange status icon help
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This removes the Normal Speed icon and speculatively replaces it with a Drunk icon
2024-09-10 22:18:59 -04:00
5daf3b10a0
Reorder elements in party help dialog (no substantial changes)
2024-09-10 22:18:59 -04:00
9fed4fc799
Recharge: Melt chance and shop customization
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For the recharge spell, there is now a chance for the item to melt if you try to charge it too much.
For recharge shops, it is now possible to configure how much they are willing to charge an item,
as well as how many charges are given per payment.
2024-09-10 22:18:59 -04:00
4702d19122
Add +4 as a possible enchantment
2024-09-10 22:18:59 -04:00
e70b2105cf
bladbase: Apply new rechargeable flag to some items
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Items affected are all wands, plus most weapons or armour with usable abilities
2024-09-10 22:18:59 -04:00
abdf264372
Expose rechargeable flag in the scenario editor
2024-09-10 22:18:59 -04:00
11fae6fd1e
Edit Item Abilities: Rework to use relative positioning (no significant layout changes)
2024-09-10 22:18:59 -04:00
7e063ab1ed
dialogxml schema: fix <field> missing positioning attributes
2024-09-10 22:18:59 -04:00
8460bee867
Edit Item Abilities: Reorder elements to roughly match the order they display in
2024-09-10 22:18:59 -04:00
da21e7d775
Add new recharge spell (only an item spell currently)
2024-09-10 22:18:59 -04:00
a4231005f6
Add a new "rechargeable" flag to items
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A way to set this flag is not yet exposed in the scenario editor.
The flag is intended only for non-stackable items, but this currently isn't enforced.
Items now have a maximum number of charges, which is equal to their default number set in the item record.
Enchanted items with charges are now rechargeable.
2024-09-10 22:18:59 -04:00
753dbbcc59
Add a new dialogue mode to recharge items
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This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
2024-09-10 22:18:59 -04:00
6965b822dc
Gather all enchantment info into a single place
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This also resolves several TODO notes about duplicate code and makes cPresetItem::ability an eEnchant
2024-09-10 22:18:59 -04:00
f54931760b
print message when xmllint not available
2024-08-04 22:07:11 -04:00
0375cda714
fix xmllint check in SConscript
2024-08-04 22:07:11 -04:00
ALONSO Laurent
e36d3f4eb2
locked-door-action.xml: add b and p shortcuts
2023-01-21 22:22:56 -05:00
584ba11a5f
Apply the more advanced scaling options also to the editors
2023-01-21 20:33:28 -05:00
577ff1a405
Don't show an 'other' option for UI scale unless it's actually selected
2023-01-21 20:15:58 -05:00
ALONSO Laurent
dda95397ec
UI scaling: add a different scaling for minimap + add more scaling values...
2023-01-21 19:53:27 -05:00
ALONSO Laurent
26d2328fe7
pc/scenario editor: add a basic preferences's menu.
2023-01-21 19:10:28 -05:00
effc355fe1
Enable the dialogs test in Xcode and fix one dialog that failed
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This also makes the test itself better
2023-01-21 16:36:31 -05:00
a93102a08f
Add a file documenting the structure of the save format
2023-01-21 15:55:58 -05:00
492e4b0cf9
Add 10 scenario timers to editor in a stack
2023-01-14 01:26:49 -05:00
6729983892
Fix glowing crystal soul artifacts and add a leather helm graphic
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Contributed by @clort81 and closes #262
[ci skip]
2023-01-14 00:11:58 -05:00
2e61c44307
Fix scenario button saying there are no scenario installed even though there are the built-in ones
2023-01-04 20:52:11 -05:00
9356c03cc7
Fix a couple of broken dialogs
2020-12-19 18:12:19 -05:00
81c2a084e3
Allow automatically calculating both the width and height of a text label
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This fixes welcome dialog links triggering when you hit OK in the right place
2020-12-19 18:10:25 -05:00
27f687806f
Implement automatic height calculation for text labels
2020-12-19 17:36:03 -05:00
224e89aabc
New welcome dialog
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Text by @clort81
Links not clickable yet - soon!
2020-02-26 01:48:27 -05:00
7f12c6eea4
Support underlined text in DialogXML
2020-02-26 01:20:11 -05:00
7d8fc7fe09
Document the OBoE originals in barrier help dialog
2020-02-26 00:19:23 -05:00
0bb0dc21e5
Neaten barrier help so that everything lines up (only layout changes)
2020-02-26 00:01:06 -05:00
bea852d61f
Reorganize barrier help XML (no functional/layout changes)
2020-02-25 23:44:42 -05:00
093be0d99a
Merge the two scenario selection dialogs
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Now both preset and custom scenarios are joined using the "Start Scenario" button.
Preset scenarios still get special treatment.
2020-02-25 21:08:29 -05:00
49d88c76e2
Add page definition facility to the DialogXML <stack> widget
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- New <page> element in <stack>
- Visibility of elements is now remembered when switching pages
- Unstoring a <pict> on a stack page no longer resets default values
- Documentation updated for new features
2020-02-25 21:05:59 -05:00
c8549ca680
DialogXML: Support <key> in <text> with optional ref=
2020-02-23 23:02:16 -05:00
3a193afb98
Resolve todo notes in spellcast dialog
2020-02-23 22:40:03 -05:00
c65bac2a8f
Implement relative positioning system for DialogXML
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This allows widgets to be positioned relative to other widgets.
Two dialogs have been converted to use relative positioning.
Also fix some issues with calculating the dialog rect.
2020-02-23 22:00:01 -05:00
cd2ab1c16e
Organize edit party dialog definition; no functional or layout changes
2020-02-23 17:29:51 -05:00
9f60f7e378
Implement <key> tag in DialogXML which substitutes a buttons key shortcut into its label
2020-02-21 22:25:48 -05:00
6c6b24b297
A little graphics reshuffling
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- Pointing arrows moved from terscreen to invenbtns
- Target mark moved from trim to invenbtns
- Road pieces moved from trim to fields
- Diagonal pointing arrows added
- trim is now a monochrome image
2020-02-09 23:12:35 -05:00
b9d3f2d4f8
Update credits
2020-02-09 18:24:34 -05:00
f141149287
Classify the custom graphics in the preset scenarios
2020-02-09 12:18:04 -05:00
335fb87e51
Store custom graphics classifications as symbols instead of integers
2020-02-09 12:10:52 -05:00
9c709e33ab
Fix Shield of Kron description
2020-02-03 08:45:36 -05:00
bb2f7fab22
Forgot to add the "Add Item" menuitem to the Windows resource file
2020-02-02 22:35:28 -05:00