Commit Graph

6 Commits

Author SHA1 Message Date
Chokboyz
3e7412d2e4 Classic BoE maintenance release :
Classic Blades of Exile :

- Fixed a compatibility breaking issue concerning Show/hide town nodes.
  Such nodes work the same way it were (i.e flawed) in legacy scenarios, fixing problems about towns that should appear but don't.
- Petrifying touch ability acts again as Disease touch in legacy scenarios, preventing the "vorpal cockroach" syndrom.


Classic Scenario Editor :

Two new working fields in the Scenario Details dialog :

- Minimum version, which is unused for now (it represents the minimum version of the game that is needed to play the scenario)
- Program Make Version (not to confuse with Scenario Version), which is the version of the scenario "format" to use :
	- first number is the major version : set to 1 for legacy scenario, hence forcing legacy compatibility.
	  Anything higher is "new scenario" format and makes the game use fixed features.
	- the two next numbers are unused for now.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@157 4ebdad44-0ea0-11de-aab3-ff745001d230
2010-09-27 00:51:10 +00:00
Chokboyz
3316b2e515 A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.
(Game)

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@154 4ebdad44-0ea0-11de-aab3-ff745001d230
2010-07-12 04:10:14 +00:00
Chokboyz
b2b8a4d75b *Added a custom makefile for DevCpp which solves the ressources multiple-definitions problem (Game and Editor, the Character Editor wasn't affected).
Following requests/reports :
Blades of Exile :
*Corrected the Skill and Giant Strength abilities handling so that they actually increase the chances of hitting instead of decreasing it (damages were correctly handled).
*Now trying to enter a blocked space multiple times won't produce a lot of message but add a (xX) suffix to the "blocked:" message (X number of tries to enter the space)

Minor Editor changes :
*When opening a new town or assigning a new town to a town entry on outdoor map, the input field is already selected (extended the basic function for flexibility).

Code-wise :
*Readded legacy monster skill constants in CONSTS.h, to make the original code easier to understand for newcomers.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@145 4ebdad44-0ea0-11de-aab3-ff745001d230
2010-03-22 02:27:00 +00:00
Chokboyz
84ba013c13 *Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-10-18 23:26:28 +00:00
Chokboyz
192b150356 * Implemented working town difficulty for the next scenario formats
* Fixed the "reversed bashing/lockpicking difficulty scale"
* Corrected a typo when including "consts.h"

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@131 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-10-12 20:23:13 +00:00
cf433e773d Well, at present the Windows code for the actual game almost compiles. The current goal is to undo all the things that Ormus did to make this job difficult.
Basically, remove as many as possible of the dependencies of the source files in the tools and classes folders on source files not in those folders.
(With the exception that files in the classes folder may depend on files in the tools folder.)

In this commit, several changes were made.
- Project file modified, may need further modification.
- Many files renamed to match the Mac version.
- #include statements for system headers changed to use <> instead of "" (some already did, but many didn't).
- xxx.h headers replaced with cxxx headers where appropriate.
- Most sound-related variables moved from globvars.cpp to soundvars.cpp.
- The files originally named graphutil and gutils have been merged.
- Changed TRUE/FALSE to true/false.
- Changed exlsound to soundtool and mostly removed dependencies on the main game files; the exception is that it still uses mainPtr (which probably can't be helped)
  and print_nums (which should probably be incorporated into the MessageBox string).
- Possibly other things that were forgotten.

For some reason this commit also includes changes recently committed into the branch for osx.

git-svn-id: http://openexile.googlecode.com/svn/trunk@121 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-08-03 19:00:23 +00:00