Commit Graph

9 Commits

Author SHA1 Message Date
82578b77f1 - Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)
- Fixed a few bugs that caused crashes.
- Made the code look a little nicer by eliminating the "town.town" redundancies.
- Fiddled with ViewDlog a little.
- Minor changes to graphics file (won't affect anything yet).

git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-29 04:57:53 +00:00
e0115dd668 - Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 19:41:06 +00:00
440eb5a765 Starting to turn the constants in boe.consts.h into enums. So far the overall mode and the player main status have been changed.
Also tried in vain to fix the problem with controls not being drawn.

git-svn-id: http://openexile.googlecode.com/svn/trunk@34 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-26 22:30:53 +00:00
3ba7021543 More refactoring. The code is ALMOST able to compile now – all three programs together give a mere 25 errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-25 05:12:14 +00:00
fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00
a2c2a85a8e - Fixed some bugs in the dialog code.
- Dialogs in the scenario editor now show custom graphics.
- Scenario editor now works properly as a Universal binary.
- Started refactoring the structs into classes; so far this has only been applied to the game.
- Files now show proper icons (applications already did).
- Probably other things that I have forgotten.

Still not completely stable, but much closer.

git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-21 20:02:07 +00:00
7573c1ed98 - Fixed some bugs and inconsistencies in the dialog code
- Started a utility to quickly preview a dialog
- Moved the ppats from the individual applications into the Graphics file; reduces redudancy

git-svn-id: http://openexile.googlecode.com/svn/trunk@26 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-20 16:20:34 +00:00
457bbe3e85 Fixed the bug where dialog controls were not drawn.
git-svn-id: http://openexile.googlecode.com/svn/trunk@25 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 17:48:22 +00:00
0794231c20 - Renamed all source files for better consistency and for a cpp extension.
- Added Bandit Busywork and the GPL license.

git-svn-id: http://openexile.googlecode.com/svn/trunk@23 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 14:25:48 +00:00