f1e36e9848
Blades Base: Some item fixes by ADoS
2017-01-21 18:13:44 -05:00
bc93c35e1c
Blades Base: Some item name tweaks by ADoS
2017-01-21 18:13:24 -05:00
39912a2460
Missed one
2017-01-21 18:08:29 -05:00
940d0accb9
Blades Base: Remove blank item/monster entries
2017-01-21 18:08:01 -05:00
6174b7a5c8
Blades Base: Use more of the default weapon graphics
2017-01-21 18:03:17 -05:00
3f4105310c
Blades Base: Fix missing S in "Throwing Knives"
2017-01-21 17:58:41 -05:00
d7f29e4c20
Blades Base: Some tweaks to item descriptions, and add a few missing ones
2017-01-21 17:58:05 -05:00
a9a41acee1
Blades Base: Add descriptions for all items, by ADoS
2017-01-21 17:01:15 -05:00
447e6b543e
Windows: Update CopyFiles script to pack the preset scenarios
2017-01-21 16:38:37 -05:00
a1c588f2f0
Update XCode project to pack the preset scenarios
2017-01-21 16:36:23 -05:00
1ef75aa42b
Blades Base: Make bears hostile by default
2017-01-21 16:21:19 -05:00
d8c3d857fc
Blades Base: Use leaves instead of mushrooms as the Holly icon
2017-01-21 16:21:00 -05:00
4a9d8af7ff
Blades Base: Use the new hammer icon
2017-01-21 16:19:15 -05:00
e30c509ff1
Fix issue with loading 0-dice monster attacks
2017-01-21 16:18:49 -05:00
324922b15d
Scenarios: Correct a few item errors inherited from the Blades of Exile Base
2017-01-21 16:17:39 -05:00
57aa6645fd
Scenarios: Correct several monster errors inherited from the Blades of Exile Base
2017-01-21 16:17:10 -05:00
2e9ffbdf71
Convert all scenarios to new scenario format
...
The old-format versions have been filed under legacy, in case they are needed in the future (eg for comparison)
2017-01-21 15:31:26 -05:00
ec9058ddbb
Fixup special spot in Warrior's Grove
2017-01-21 15:18:02 -05:00
44fb222afb
Bladbase: minor cleanup
...
This is little formatting things which would probably end up as spurious changes later anyway
2017-01-21 15:14:53 -05:00
91dc2efb67
Update XCode project to pack new bladbase
2017-01-21 14:50:37 -05:00
67bf250198
Windows: Fix copy files logic error
2017-01-21 14:23:49 -05:00
380b64aa7a
Fix some issues when loading new-format scenarios
...
- Carriage returns misinterpreted as map features
- Error code returned by CopyFiles
- Confusing error message when a file is missing in the archive
2017-01-20 23:11:40 -05:00
07e5907818
Windows: Update CopyFiles to compress the bladbase
...
This also updates the installer generator to include the new bladbase instead of the old.
2017-01-20 22:17:43 -05:00
5c16195303
Apply bladbase corrections to new bladbase
...
(And remove the old-format corrected version.)
2017-01-20 21:50:36 -05:00
1a64245400
Convert bladbase to the new scenario format
2017-01-20 21:47:46 -05:00
c9b7346ca3
Tweak an editor button to reduce confusion
...
(New button by ADoS)
2017-01-20 21:36:18 -05:00
3fc4d259c4
Fix incorrect menu mapping on Windows
2017-01-20 21:31:18 -05:00
63345beb9b
Fix crash when deleting certain elements in town
2017-01-20 21:31:17 -05:00
c54cab93ee
Fix crash when editing special encounter strings
2017-01-20 21:31:15 -05:00
e2866d5eee
Remove an obsolete link from the readme
2017-01-15 23:21:28 -05:00
09efa58742
Travis: Try extending timeout and using multiprocessing
2017-01-15 18:44:26 -05:00
e80086923d
Fixup cursor hotspots
2017-01-15 15:04:21 -05:00
916b9992ac
Shrink down the cursors a little (thanks to ADoS)
2017-01-13 23:00:50 -05:00
Keira Aro
a5b9aac7fa
remove old jenkins link, change url shortener url to actual url
2017-01-13 06:48:03 -05:00
6a7b0a75b1
Maybe it depends on the XCode version?
2016-11-17 18:31:44 -05:00
1af8ba1483
Travis: Maybe this will magically fix it?
2016-11-14 14:26:02 -05:00
044543b717
Some fixups to Travis config
2016-11-05 23:54:51 -04:00
5a4382bb7b
Add OSX build to Travis matrix
...
Also allow the Linux build to fail, for now
2016-11-05 23:39:15 -04:00
d93dae9096
Initial configuration for Travis integration
...
A successful build is not expected at this stage.
2016-11-05 23:04:50 -04:00
1b64eeaecf
Fix inability to change skills in the training dialog
2016-10-15 22:16:56 -04:00
c1bfc99164
Fix several issues with saving and loading games
...
- PC's internal reference to the party was clobbered on load
- Several dynamic structures still made assumptions about their size, causing crashes
- Issues with town maps due to treating all towns as 64x64
- Town maps were saved only if you are in town
2016-10-01 17:52:05 -04:00
8edc156496
Finish tests for converting legacy special nodes
2016-09-29 22:23:17 -04:00
889b0663d1
Fix some issues with incorrect range errors from the talk node editor
2016-09-29 17:12:52 -04:00
65aed58d33
Fix shops not working with custom graphics
2016-09-28 22:16:03 -04:00
b526b08b7e
Update scons
2016-09-28 21:32:29 -04:00
82303562c9
Fix outdoor monsters showing wrong graphic
2016-09-28 00:22:49 -04:00
6fa7603f71
Fix major automap display glitch
2016-09-27 23:55:20 -04:00
9aed4b418f
Several small bugfixes
...
- Wrong image in generic lever dialog
- Crash in adventure notes dialog
- Incorrect spell costs shown on second page of spellcasting dialog
- Enable messages in "if context" node, but only for legacy scenarios
- Fix recorded dialogue not working
- Fix special items leaking between scenarios
- Fix training dialog
- Fix scenario editor sometimes crashing on scenarios that it wrote itself
2016-09-26 20:23:09 -04:00
5c095fb284
More tests for importing legacy special nodes
...
Errors fixed:
- If Cave Lore / Woodsman not converted correctly
- If Have Item Class Equipped erroneously converted to its +take variant
(...probably)
- Text Response didn't correctly convert the alternate answer
2016-09-26 20:01:05 -04:00
b18605a8ad
More tests for converting legacy special nodes
...
Errors fixed:
- Affect Party Status nodes were erroneously converted to Affect Status instead
2016-09-26 01:53:22 -04:00