- Creature save data
- Outdoor wandering encounters
- Fix crash when entering outdoor combat after loading
- Stop using char types in cItemRec
- Move all pending attributes from cMonster to cCreature
- Removed all referenes to cPopulation::dudes in favour of the overloaded operator[]
git-svn-id: http://openexile.googlecode.com/svn/trunk@84 4ebdad44-0ea0-11de-aab3-ff745001d230
- The player race enum has been expanded so that it can also be used as monster race; it's not yet used as such though.
- Additional races Vahnatai, Plant, and Bird added.
- Alter the terrain special flags so that they can be used as signed shorts in the few cases that require it, and changed dangerous terrain to combine the curse/bless and slow/haste cases.
- Fixed an unnoticed error which would have probably prevented monsters from being affected by conveyors.
- Refined the dangerous terrain special ability with more messages and also handling all cases except weapon poison.
git-svn-id: http://openexile.googlecode.com/svn/trunk@79 4ebdad44-0ea0-11de-aab3-ff745001d230
Removed unnecessary or potentially harmful compiler flags.
Added alignment attribute to all old struct members.
Removed some unused variables.
Made some switch statements handle all or more cases.
Removed using declarations in favor of fully qualified names.
Fixed a couple of assignments in conditionals that should have been comparisons.
Eliminated linker warnings by restoring default linking of standard libraries.
Fixed some comparisons between signed and unsigned integers.
Note: No testing has been done, in particular of old file I/O. This should be checked for regression caused by alteration of old struct definitions.
git-svn-id: http://openexile.googlecode.com/svn/trunk@63 4ebdad44-0ea0-11de-aab3-ff745001d230
- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?
git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
- Changes some C-strings to STL-strings
- Fixed the problem where the spiderweb logo would not fully appear if ShowStartupSplash is disabled
git-svn-id: http://openexile.googlecode.com/svn/trunk@54 4ebdad44-0ea0-11de-aab3-ff745001d230
- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)
git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230