Commit Graph

21 Commits

Author SHA1 Message Date
6729983892 Fix glowing crystal soul artifacts and add a leather helm graphic
Contributed by @clort81 and closes #262

[ci skip]
2023-01-14 00:11:58 -05:00
6c6b24b297 A little graphics reshuffling
- Pointing arrows moved from terscreen to invenbtns
- Target mark moved from trim to invenbtns
- Road pieces moved from trim to fields
- Diagonal pointing arrows added
- trim is now a monochrome image
2020-02-09 23:12:35 -05:00
20ff735d2f Add a Vahnatai PC graphic by "Kelyar-Ihrno" 2017-02-08 16:58:31 -05:00
570792420a Add two more animated portals
One on grass and one on walkways
2017-02-01 14:24:06 -05:00
c9b7346ca3 Tweak an editor button to reduce confusion
(New button by ADoS)
2017-01-20 21:36:18 -05:00
4cbd0d3013 New toolbar buttons for placing boats and horses; replaces the edit boats/horses dialogs 2016-08-25 21:28:42 -04:00
aab6d36fae Convert some images from indexed to RGBA
This is because, for reasons unknown, SFML on Windows was inappropriately complaining that they were not 8-bit.
The problem appears to be that it can't even handle colour maps of less than 8 bits.
2015-10-15 15:40:10 -04:00
b61200f627 A few item graphic updates
- New weird meat graphic by ADoS
- Fix up artifacts in mist orb graphic
- Fix some erroneously transparent pixels
2015-10-11 23:11:47 -04:00
a62b4f15fd Tweaks/fixes to crystal wallset 2015-10-11 14:41:57 -04:00
72e871b8d4 New igloo wall (by ADoS) and desert crater (by me) 2015-10-10 23:54:51 -04:00
ce2d00abc1 More graphics updates
- Add shadow to grass hut (based on cave hut's shadow)
- Two new town graphics by ADoS
- New hut on hills.
- Desaturate snow/water shores to reduce weird purplish streaks
- Fix water tone in ice/water shores
- Add 3-way ice/water/snow shores
- Remove duplicate snow/ice shore
2015-10-10 23:51:26 -04:00
7f00d0c775 Change image resource type from sf::Image to sf::Texture
This includes an added optimization to the resource manager - it now uses unordered (hash) maps instead of ordered (tree) maps to keep track of loaded resources and paths, for the average constant lookup time.
2015-10-05 23:57:42 -04:00
17095e1760 Three new wallsets and one new floorset by ADoS 2015-10-05 18:27:40 -04:00
2645818aeb Fix two minor graphical glitches in alternate scrollbar style 2015-10-03 00:02:26 -04:00
b39ac35298 New alternate scrollbar style, used by default in dialogs 2015-10-02 23:31:01 -04:00
f7daba4ead Scrollbars are finally a first-class citizen in the dialog engine.
- Add <slider> tag to put an unbound scrollbar in the dialog
- Add support for horizontal scrollbars
2015-10-02 21:44:17 -04:00
c68b01c3a2 Make roads an overlay instead of a terrain trim type
Game:
- Roads now show on the automap again!
- Possible fix for undetected issue in displaying outdoor special spots
- Road conversion code for legacy scenarios now applied in towns too

Editor:
- New tool for placing roads, works the same as special dots
- Roads appear at all zoom levels

Other:
- Removed all terrain graphics that used the small road dot, replacing them with blank (white) space
- Make obvious out-of-bounds array accesses an error in the project settings
2015-09-27 22:37:12 -04:00
bd6506f353 New dress item graphic by ADoS
(replacing a fancy shield; other shield was tweaked too)
2015-09-25 22:43:01 -04:00
054f32dec2 Split out icon from pcedit title graphic 2015-09-25 00:35:36 -04:00
a0e2cb6e8d Update graphics credits, fix missing E in start scroll 2015-09-10 12:50:39 -04:00
0c7c64dfc9 Rearrange resource structure
- All resources are now under data/
- Editors and Blades of Exile Base are no longer in Scenario Editor subfolder
- User scenarios are now stored in %APPDATA% / "Application Support"
2015-09-03 19:26:19 -04:00