Commit Graph

693 Commits

Author SHA1 Message Date
75eb6b4111 Blades base: Conceal ability for uranium bar 2025-04-06 18:44:06 -04:00
a7774eb6ec Blades base: Fix ogrish and giantish gauntlets being the same 2025-04-06 18:44:06 -04:00
1f3e74da10 Blades base: Small tweaks to some of the new items
- Sparking and flashing staff were identical; reduced one ability strength to differentiate
- Monk's Staff renamed to something more generic
2025-04-06 18:44:05 -04:00
34f0ed865c Blades base: Rewrite descriptions for racial items 2025-04-06 18:44:05 -04:00
867c30de25 Blades base: Rename cave rat to be more generic 2025-04-06 18:44:05 -04:00
bf29c444e6 Blades base: Strip blank talk keys 2025-04-06 18:44:04 -04:00
956737dc4b Blades base: Strip unused outdoor strings 2025-04-06 18:44:04 -04:00
ab98554fce Blades base: Fix burning arrows not doing fire damage 2025-04-06 18:44:04 -04:00
7382fd1f2b Scenarios: Replace obsolete terrains on all maps
This covers the old road terrains and the old special spot terrains (both roads and special spots are now a field)
2025-04-06 18:44:03 -04:00
db714592b9 Scenarios: Strip trailing null placed monsters 2025-04-06 18:44:02 -04:00
c2616cd201 Scenarios: Strip trailing null placed items 2025-04-06 18:44:01 -04:00
3feb8214b5 Scenarios: Strip unused special items 2025-04-06 18:43:58 -04:00
aeaf0aa12c Scenarios: Strip unused strings 2025-04-06 18:43:10 -04:00
9273a426c6 Scenarios: Strip excess trailing special nodes 2025-04-06 18:43:09 -04:00
e7f65254f9 Scenarios: Strip out residual boats, horses, and preset fields 2025-04-06 18:43:09 -04:00
4fe3244112 Scenarios: Strip unused items and monsters 2025-04-06 18:43:09 -04:00
c56194b232 Scenarios: Strip excess whitespace 2025-04-06 18:43:08 -04:00
7c0dbbb490 Blades Base: Some more small item description tweaks 2025-04-06 18:43:08 -04:00
a38fd51457 Blades Base: A few tweaks to the new item descriptions, and fix a spelling error 2025-04-06 18:43:08 -04:00
263eec0c85 Blades Base: Add a number of new items by ADoS which show off some of the new abilities 2025-04-06 18:43:07 -04:00
1782e9d970 Blades Base: The Horn of Warriors is now additionally equippable as an unusual melee weapon
Idea for this goes to ADoS.
2025-04-06 18:43:07 -04:00
9d6f1c646b Replace redundant Brew of Lethe with new Pile of Money by ADoS 2025-04-06 18:43:07 -04:00
b6b7d8ff06 Blades Base: Some item fixes by ADoS 2025-04-06 18:43:07 -04:00
280a3a8047 Blades Base: Some item name tweaks by ADoS 2025-04-06 18:43:07 -04:00
470ecfaecc Missed one 2025-04-06 18:43:07 -04:00
08f3568502 Blades Base: Remove blank item/monster entries 2025-04-06 18:43:06 -04:00
9787e3d621 Blades Base: Use more of the default weapon graphics 2025-04-06 18:43:06 -04:00
08f20d2be4 Blades Base: Fix missing S in "Throwing Knives" 2025-04-06 18:43:06 -04:00
eabcb98ab5 Blades Base: Some tweaks to item descriptions, and add a few missing ones 2025-04-06 18:43:06 -04:00
f6b6ae05c4 Blades Base: Add descriptions for all items, by ADoS 2025-04-06 18:43:05 -04:00
5be2603635 Blades Base: Make bears hostile by default 2025-04-06 18:43:05 -04:00
fda3cb278c Blades Base: Use leaves instead of mushrooms as the Holly icon 2025-04-06 18:43:05 -04:00
537dcf7fbe Blades Base: Use the new hammer icon 2025-04-06 18:43:05 -04:00
2a0b6781c1 Scenarios: Correct a few item errors inherited from the Blades of Exile Base 2025-04-06 18:43:05 -04:00
97e6281e08 Scenarios: Correct several monster errors inherited from the Blades of Exile Base 2025-04-06 18:43:05 -04:00
f457a58c85 Fixup special spot in Warrior's Grove 2025-04-06 18:43:04 -04:00
90239e879f Bladbase: minor cleanup
This is little formatting things which would probably end up as spurious changes later anyway
2025-04-06 18:43:04 -04:00
8a1e505d3e Apply bladbase corrections to new bladbase
(And remove the old-format corrected version.)
2025-04-06 18:43:03 -04:00
0218661f2f Reconvert all scenarios from legacy, reverting all changes 2025-04-06 18:12:40 -04:00
4bb83e6f59 Update labels for If Context node and add a picker for the spell when context is "targeting" 2025-03-17 19:37:49 -04:00
2fd35b1053 Rework the scenario editor toolbars.
* The rightmost column is now mostly dedicated to non-modifying operations – eyedropper and zoom are moved there, pushing the 3 palette buttons down in town mode.
* Set Starting Location and Set Town Boundaries moved from the menus into the toolbar.
* Place Same Creature and Place Same Monster removed, since placing a monster or creature no longer resets the mode, so you can place as many of the same one as you like.
* Erase Town Entrance removed – what is it even good for? Removing the entrance without removing the town terrain is nonsensical. A town entrance can now be erased just by painting over it.
* Copy Item, Copy Monster, and Copy Terrain added. The latter copies a rectangle of terrain.
* Paste Special is removed. Instead there's a generic Paste button which pastes whatever type of thing you copied last, whether it be a special, a monster, an item, or even some terrain.
* Horse and boat no longer share a row with road. Instead, some of the fields have been reshuffled, so now fields take up three rows (though not three complete rows)
2025-03-16 14:09:05 -04:00
61c4bfdc99 Add two new town sizes to the create town dialog.
Huge towns are a whopping 128x128 tiles and don't fit in the terrain view even when fully zoomed out.

Tiny towns are just 24x24 tiles.
2025-03-16 14:09:05 -04:00
96e92b1655 Allow selecting any preset terrain when creating a town.
The option of "grass with flowers" is removed. If you want that, select grass, then select frill up terrain.
2025-03-16 14:09:05 -04:00
6188494d09 Convert new town dialog to use the relative positioning system. No functional changes. 2025-03-16 14:09:05 -04:00
5a6144f5d6 Reorder create town dialog in logical order. No functional changes. 2025-03-16 14:09:05 -04:00
ca07ef172b Rework base processing to be more generic.
It now makes no assumptions about the terrains that might be defined in the base scenario.
* The existing terrain in the base's outdoors (previously ignored entirely) is now partitioned into 9 segments and plopped down to form the border of the new scenario's outdoors.
* It treats the locations (23,23) amd (24,24) specially, assuming they contain a sign and a town respectively. These are left as-is in the top left sector but replaced with the base ground in every other sector.
* Since there are now two separate bases, one for cave and one for surface, no substitution of terrain is done in the starter town.
2025-03-16 14:09:05 -04:00
f1bdb69e5b BoECB: Include when building and packaging 2025-03-16 14:09:05 -04:00
1fc93bcd1c BoECB: Add random mushroom frills 2025-03-16 14:09:05 -04:00
f747b6a8c9 BoEB: Make the cave Warrior's Grove use cave terrains.
Also, change the trainer graphic and replace the dog with a lizard.
2025-03-16 14:09:05 -04:00
494f6529cd BoEB: Make a copy and call it the "cave base" 2025-03-16 14:09:05 -04:00